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https://github.com/KytyPS5/KytyPS5.git
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Initial commit
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#include "graphics/host_gpu/renderer/shaderResourceBarrier.h"
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#include "common/assert.h"
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#include "graphics/host_gpu/renderer/descriptorCache.h"
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#include "graphics/shader/shaderBindings.h"
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#include "graphics/shader/shader.h"
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#include <cstring>
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namespace Libs::Graphics {
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VkPipelineStageFlags ShaderPipelineStages(VkShaderStageFlags stages) {
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VkPipelineStageFlags result = 0;
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if ((stages & VK_SHADER_STAGE_VERTEX_BIT) != 0) {
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result |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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}
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if ((stages & VK_SHADER_STAGE_FRAGMENT_BIT) != 0) {
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result |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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if ((stages & VK_SHADER_STAGE_COMPUTE_BIT) != 0) {
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result |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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EXIT_IF(result == 0);
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return result;
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}
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VkMemoryBarrier MakeShaderWriteDependency() {
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VkMemoryBarrier barrier {};
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barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
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VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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return barrier;
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}
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VkImageMemoryBarrier MakeStorageImageDependency(const VulkanImage& image, bool read, bool written) {
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EXIT_IF(image.image == nullptr || image.type == VulkanImageType::DepthStencil);
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VkImageMemoryBarrier barrier {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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barrier.dstAccessMask =
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(read ? VK_ACCESS_SHADER_READ_BIT : 0) | (written ? VK_ACCESS_SHADER_WRITE_BIT : 0);
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barrier.oldLayout = image.layout;
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barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image.image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = image.layers;
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EXIT_IF(barrier.dstAccessMask == 0 || barrier.subresourceRange.layerCount == 0);
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return barrier;
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}
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VkBufferMemoryBarrier MakeGdsDependency(const VulkanBuffer& buffer) {
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EXIT_IF(buffer.buffer == nullptr);
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VkBufferMemoryBarrier barrier {};
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barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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barrier.srcAccessMask =
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VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.buffer = buffer.buffer;
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barrier.offset = 0;
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barrier.size = VK_WHOLE_SIZE;
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return barrier;
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}
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std::vector<ShaderBufferWriteRange>
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CollectShaderBufferWrites(const ShaderRecompiler::IR::Program& program,
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const ShaderRecompiler::IR::ResourceSnapshot& resources) {
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EXIT_IF(resources.buffers.size() != program.info.buffers.size());
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std::vector<ShaderBufferWriteRange> writes;
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for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
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if (!program.info.buffers[i].written) {
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continue;
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}
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const auto& value = resources.buffers[i];
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EXIT_IF(value.dword_count < 4);
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ShaderBufferResource descriptor;
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std::memcpy(descriptor.fields, value.dwords.data(), sizeof(descriptor.fields));
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const auto address = descriptor.Base48();
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const auto records = static_cast<uint64_t>(descriptor.NumRecords());
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const auto stride = static_cast<uint64_t>(descriptor.Stride());
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if (stride != 0 && records > UINT64_MAX / stride) {
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EXIT("shader resource barrier buffer footprint overflow\n");
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}
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const auto size = stride == 0 ? records : stride * records;
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if (address != 0 && size != 0) {
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writes.push_back({address, size});
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}
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}
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return writes;
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}
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bool MarkShaderAddressWrites(const std::vector<ShaderAddressWriteRange>& writes) {
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if (!writes.empty()) {
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EXIT("shader address writes are unsupported\n");
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}
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return false;
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}
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bool HasShaderBufferWrites(const ShaderStageRuntime& runtime) {
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EXIT_IF(!runtime);
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return !CollectShaderBufferWrites(*runtime.program, *runtime.resources).empty();
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}
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void ShaderWriteBarrier(VkCommandBuffer vk_buffer, VkPipelineStageFlags source_stages) {
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EXIT_IF(vk_buffer == nullptr || source_stages == 0);
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const auto barrier = MakeShaderWriteDependency();
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vkCmdPipelineBarrier(
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vk_buffer, source_stages,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 1, &barrier, 0, nullptr, 0, nullptr);
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}
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} // namespace Libs::Graphics
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