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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RENDERDOC_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RENDERDOC_H_
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#include "common/common.h"
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#include <vulkan/vulkan_core.h>
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struct SDL_Window;
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namespace Libs::Graphics {
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void RenderDocInit();
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bool RenderDocIsLoaded();
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void RenderDocSetActiveWindow(VkInstance instance, SDL_Window* window);
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void RenderDocRequestCapture();
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void RenderDocOnPresent();
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RENDERDOC_H_ */
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