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#ifndef EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_
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#define EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_
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#include "SDL_video.h"
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#include "common/threads.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include <cstdint>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace Libs::Graphics {
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struct WindowGame;
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struct SurfaceCapabilities {
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VkSurfaceCapabilitiesKHR capabilities {};
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> present_modes;
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bool format_srgb_bgra32 = false;
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bool format_unorm_bgra32 = false;
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};
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struct WindowContext {
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GraphicContext graphic_ctx;
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VulkanSwapchain* swapchain = nullptr;
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SDL_Window* window = nullptr;
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bool window_hidden = true;
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VkSurfaceKHR surface = nullptr;
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SurfaceCapabilities* surface_capabilities = nullptr;
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WindowGame* game = nullptr;
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char device_name[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE] = {0};
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char processor_name[64] = {0};
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Common::Mutex mutex;
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bool graphic_initialized = false;
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Common::CondVar graphic_initialized_condvar;
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};
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extern WindowContext* g_window_ctx;
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void VulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
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SurfaceCapabilities* capabilities);
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VulkanSwapchain* VulkanCreateSwapchain(GraphicContext* ctx, uint32_t image_count);
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void VulkanCreate(WindowContext* ctx);
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void WindowUpdateIcon();
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void WindowUpdateTitle();
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_
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