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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_WINDOW_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_WINDOW_H_
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#include "common/abi.h"
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#include "common/common.h"
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struct VkSurfaceCapabilitiesKHR;
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namespace Libs::Graphics {
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struct GraphicContext;
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struct VideoOutVulkanImage;
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VkSurfaceCapabilitiesKHR* VulkanGetSurfaceCapabilities();
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GraphicContext* WindowGetGraphicContext();
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void WindowInit(uint32_t width, uint32_t height);
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void WindowRun();
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void WindowWaitForGraphicInitialized();
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void WindowDrawBuffer(VideoOutVulkanImage* image);
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_WINDOW_H_ */
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