Initial commit

This commit is contained in:
nmzik
2026-07-16 10:21:41 +02:00
commit 147188b143
427 changed files with 205923 additions and 0 deletions
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#include "graphics/shader/recompiler/ShaderInfoCollection.h"
#include <algorithm>
#include <fmt/format.h>
namespace Libs::Graphics::ShaderRecompiler::IR {
namespace {
bool HasInput(const ShaderInfo& info, StageInputKind kind, uint32_t location) {
return std::any_of(info.inputs.begin(), info.inputs.end(), [=](const auto& input) {
return input.kind == kind && input.location == location;
});
}
void AddInput(ShaderInfo* info, StageInputKind kind, uint32_t location, uint32_t components,
std::string name) {
if (!HasInput(*info, kind, location)) {
info->inputs.push_back({kind, location, components, std::move(name)});
}
}
bool HasOutput(const ShaderInfo& info, StageOutputKind kind, uint32_t index) {
return std::any_of(info.outputs.begin(), info.outputs.end(), [=](const auto& output) {
return output.kind == kind && output.index == index;
});
}
void AddOutput(ShaderInfo* info, StageOutputKind kind, uint32_t index, uint32_t location,
std::string name) {
if (!HasOutput(*info, kind, index)) {
info->outputs.push_back({kind, index, location, std::move(name)});
}
}
bool NeedsLocalInvocationIndex(const Program& program) {
for (const auto& block: program.blocks) {
for (const auto& inst: block.instructions) {
if (inst.op == Opcode::DsWriteAddtidB32 || inst.op == Opcode::DsReadAddtidB32) {
return true;
}
}
}
return false;
}
bool ValidateOptions(const Program& program, const ShaderInfoOptions& options, std::string* error) {
auto Fail = [&](const char* message) {
if (error != nullptr) {
*error = message;
}
return false;
};
switch (program.stage) {
case ShaderType::Vertex:
if (options.vertex == nullptr) {
return Fail("vertex shader info requires vertex metadata");
}
if (options.vertex->resources_num < 0 ||
options.vertex->resources_num > ShaderVertexInputInfo::RES_MAX) {
return Fail("vertex resource count is out of range");
}
for (const auto& block: program.blocks) {
for (const auto& inst: block.instructions) {
if (inst.op == Opcode::LoadInputF32 &&
(inst.input_info.chan >= 4 ||
inst.input_info.attr >=
static_cast<uint32_t>(options.vertex->resources_num))) {
return Fail("vertex input reference is out of range");
}
}
}
return true;
case ShaderType::Pixel:
if (options.pixel == nullptr) {
return Fail("pixel shader info requires pixel metadata");
}
return options.pixel->input_num <= std::size(options.pixel->interpolator_settings) ||
Fail("pixel input count is out of range");
case ShaderType::Compute:
if (options.compute == nullptr) {
return Fail("compute shader info requires compute metadata");
}
return (options.compute->thread_ids_num >= 0 && options.compute->thread_ids_num <= 3) ||
Fail("compute thread ID count is out of range");
default: return Fail("unsupported shader stage for info collection");
}
}
void CollectVertexInputs(const Program& program, const ShaderVertexInputInfo* vertex,
ShaderInfo* info) {
AddInput(info, StageInputKind::VertexIndex, 0, 1, "gl_VertexIndex");
AddInput(info, StageInputKind::InstanceIndex, 0, 1, "gl_InstanceIndex");
if (vertex == nullptr) {
return;
}
uint32_t used_components[ShaderVertexInputInfo::RES_MAX] = {};
for (const auto& block: program.blocks) {
for (const auto& inst: block.instructions) {
if (inst.op == Opcode::LoadInputF32 &&
inst.input_info.attr < static_cast<uint32_t>(vertex->resources_num) &&
inst.input_info.attr < ShaderVertexInputInfo::RES_MAX) {
used_components[inst.input_info.attr] =
std::max(used_components[inst.input_info.attr], inst.input_info.chan + 1u);
}
}
}
for (uint32_t attr = 0; attr < static_cast<uint32_t>(vertex->resources_num) &&
attr < ShaderVertexInputInfo::RES_MAX;
attr++) {
if (used_components[attr] != 0) {
AddInput(info, StageInputKind::Parameter, attr, used_components[attr],
fmt::format("in_attr_{}", attr));
}
}
}
void CollectPixelInputs(const ShaderPixelInputInfo* pixel, ShaderInfo* info) {
if (pixel == nullptr) {
return;
}
if (pixel->HasPositionInput()) {
AddInput(info, StageInputKind::FragCoord, 0, 4, "gl_FragCoord");
}
if (pixel->ps_front_face) {
AddInput(info, StageInputKind::FrontFacing, 0, 1, "gl_FrontFacing");
}
for (uint32_t input = 0; input < pixel->input_num; input++) {
AddInput(info, StageInputKind::Parameter, input, 4, fmt::format("in_param_{}", input));
}
}
void CollectComputeInputs(const Program& program, const ShaderComputeInputInfo* compute,
ShaderInfo* info) {
if (compute != nullptr) {
if (compute->group_id[0] || compute->group_id[1] || compute->group_id[2]) {
AddInput(info, StageInputKind::WorkgroupId, 0, 3, "gl_WorkGroupID");
}
if (compute->thread_ids_num > 0) {
AddInput(info, StageInputKind::LocalInvocationId, 0, 3, "gl_LocalInvocationID");
}
if (compute->thread_ids_num > 0 || compute->tg_size_en) {
AddInput(info, StageInputKind::LocalInvocationIndex, 0, 1, "gl_LocalInvocationIndex");
}
if (compute->dispatch_thread_dimensions) {
AddInput(info, StageInputKind::GlobalInvocationId, 0, 3, "gl_GlobalInvocationID");
}
}
if (NeedsLocalInvocationIndex(program)) {
AddInput(info, StageInputKind::LocalInvocationIndex, 0, 1, "gl_LocalInvocationIndex");
}
}
void CollectOutputs(const Program& program, const ShaderPixelInputInfo* pixel, ShaderInfo* info) {
for (const auto& block: program.blocks) {
for (const auto& inst: block.instructions) {
if (inst.op != Opcode::Export) {
continue;
}
if (inst.export_info.kind == ExportTargetKind::MrtZ) {
if (pixel != nullptr && (inst.export_info.en & 0x1u) != 0 &&
pixel->ps_depth_export_enable) {
AddOutput(info, StageOutputKind::Depth, 0, 0, "gl_FragDepth");
}
if (pixel != nullptr && (inst.export_info.en & 0x4u) != 0 &&
pixel->ps_sample_mask_export_enable) {
AddOutput(info, StageOutputKind::SampleMask, 0, 0, "gl_SampleMask");
}
continue;
}
if (inst.export_info.en == 0) {
continue;
}
switch (inst.export_info.kind) {
case ExportTargetKind::Position:
AddOutput(info, StageOutputKind::Position, inst.export_info.index, 0,
"out_position");
break;
case ExportTargetKind::Parameter:
AddOutput(info, StageOutputKind::Parameter, inst.export_info.index,
inst.export_info.index,
fmt::format("out_param_{}", inst.export_info.index));
break;
case ExportTargetKind::Mrt:
AddOutput(info, StageOutputKind::Mrt, inst.export_info.index,
inst.export_info.index,
fmt::format("out_mrt_{}", inst.export_info.index));
break;
default: break;
}
}
}
}
} // namespace
bool CollectShaderInfo(Program* program, const ShaderInfoOptions& options, std::string* error) {
if (program == nullptr || !program->resource_tracking_complete ||
program->shader_info_complete) {
if (error != nullptr) {
*error = program == nullptr ? "invalid shader info program"
: !program->resource_tracking_complete ? "shader resources were not tracked"
: "shader info already collected";
}
return false;
}
if (!ValidateOptions(*program, options, error)) {
return false;
}
auto next = program->info;
next.inputs.clear();
next.outputs.clear();
switch (program->stage) {
case ShaderType::Vertex: CollectVertexInputs(*program, options.vertex, &next); break;
case ShaderType::Pixel: CollectPixelInputs(options.pixel, &next); break;
case ShaderType::Compute: CollectComputeInputs(*program, options.compute, &next); break;
default: return false;
}
CollectOutputs(*program, options.pixel, &next);
program->info = std::move(next);
program->shader_info_complete = true;
return true;
}
} // namespace Libs::Graphics::ShaderRecompiler::IR