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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERRECOMPILER_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERRECOMPILER_H_
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ResourceMaterialization.h"
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#include "graphics/shader/shader.h"
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#include <optional>
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#include <span>
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#include <vector>
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namespace Libs::Graphics::ShaderRecompiler {
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struct CompileOptions {
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ShaderType stage = ShaderType::Compute;
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ShaderLaneMaskMode lane_mask_mode = ShaderLaneMaskMode::NativeWave;
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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uint64_t shader_hash = 0;
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uint64_t shader_base = 0;
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std::optional<uint64_t> flat_memory_base;
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uint32_t descriptor_set = 0;
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uint32_t push_constant_offset = 0;
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bool dump_ir = true;
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bool early_dump = false;
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const char* dump_label = nullptr;
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const uint32_t* user_data = nullptr;
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IR::SrtMemoryReader read_memory = nullptr;
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void* read_memory_data = nullptr;
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const IR::ResourceSnapshot* resource_snapshot = nullptr;
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const ShaderVertexInputInfo* vertex_input_info = nullptr;
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const ShaderPixelInputInfo* pixel_input_info = nullptr;
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const ShaderComputeInputInfo* compute_input_info = nullptr;
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};
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struct CompileResult {
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std::vector<uint32_t> spirv;
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std::string decoded_dump;
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std::string ir_dump;
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IR::Program program;
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IR::ResourceSnapshot resources;
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};
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bool TryRecompile(std::span<const uint32_t> code, const CompileOptions& options,
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CompileResult* result, std::string* error);
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} // namespace Libs::Graphics::ShaderRecompiler
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERRECOMPILER_H_ */
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