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nmzik
2026-07-16 10:21:41 +02:00
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADERBINDINGS_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADERBINDINGS_H_
#include "common/abi.h"
#include "common/common.h"
namespace Libs::Graphics {
inline constexpr uint16_t AGC_ILLEGAL_DIRECT_OFFSET = 0xffff;
enum class AgcDirectResourceType : uint32_t {
GdsCounterRange = 0,
ShaderResourceTable = 1,
SubPtrFetchShader = 2,
PtrSoBufferTable = 3,
PtrInternalGlobalTable = 4,
PtrExtendedUserData = 5,
GsFlags = 6,
GdsMemoryRange = 7,
PtrVertexBufferTable = 8,
StereoXOffset = 9,
PtrVertexAttribDescTable = 10,
Last = PtrVertexAttribDescTable,
};
enum class ResourceDescriptorType {
Texture,
Buffer,
Sampler,
Unused,
};
struct ShaderBufferResource {
uint32_t fields[4] = {0};
void UpdateAddress48(uint64_t gpu_addr) {
auto lo = static_cast<uint32_t>(gpu_addr & 0xffffffffu);
auto hi = static_cast<uint32_t>(gpu_addr >> 32u);
fields[0] = lo;
fields[1] = (fields[1] & 0xffff0000u) | (hi & 0x0000ffffu);
}
[[nodiscard]] uint16_t Stride() const { return (fields[1] >> 16u) & 0x3FFFu; }
[[nodiscard]] bool SwizzleEnabled() const { return ((fields[1] >> 31u) & 0x1u) == 1; }
[[nodiscard]] uint32_t NumRecords() const { return fields[2]; }
[[nodiscard]] uint8_t DstSelX() const { return (fields[3] >> 0u) & 0x7u; }
[[nodiscard]] uint8_t DstSelY() const { return (fields[3] >> 3u) & 0x7u; }
[[nodiscard]] uint8_t DstSelZ() const { return (fields[3] >> 6u) & 0x7u; }
[[nodiscard]] uint8_t DstSelW() const { return (fields[3] >> 9u) & 0x7u; }
[[nodiscard]] uint32_t DstSelXY() const { return (fields[3] >> 0u) & 0x3Fu; }
[[nodiscard]] uint32_t DstSelXYZ() const { return (fields[3] >> 0u) & 0x1FFu; }
[[nodiscard]] uint32_t DstSelXYZW() const { return (fields[3] >> 0u) & 0xFFFu; }
[[nodiscard]] bool AddTid() const { return ((fields[3] >> 23u) & 0x1u) == 1; }
[[nodiscard]] uint8_t IndexStride() const { return (fields[3] >> 21u) & 0x3u; }
[[nodiscard]] uint32_t IndexStrideRecords() const { return 8u << IndexStride(); }
[[nodiscard]] uint32_t PackedStride() const {
return Stride() | (static_cast<uint32_t>(SwizzleEnabled()) << 14u) |
(static_cast<uint32_t>(IndexStride()) << 16u) |
(static_cast<uint32_t>(AddTid()) << 20u);
}
[[nodiscard]] uint64_t Base48() const {
return (fields[0] | (static_cast<uint64_t>(fields[1]) << 32u)) & 0xFFFFFFFFFFFFu;
}
[[nodiscard]] uint8_t Format() const { return (fields[3] >> 12u) & 0x7Fu; }
[[nodiscard]] uint8_t OutOfBounds() const { return (fields[3] >> 28u) & 0x3u; }
};
struct ShaderTextureResource {
uint32_t fields[8] = {0};
void UpdateAddress40(uint64_t gpu_addr) {
auto lo = static_cast<uint32_t>(gpu_addr & 0xffffffffu);
auto hi = static_cast<uint32_t>(gpu_addr >> 32u);
fields[0] = lo;
fields[1] = (fields[1] & 0xffffff00u) | (hi & 0x000000ffu);
}
[[nodiscard]] uint16_t MinLod() const { return (fields[1] >> 8u) & 0xFFFu; }
[[nodiscard]] uint8_t DstSelX() const { return (fields[3] >> 0u) & 0x7u; }
[[nodiscard]] uint8_t DstSelY() const { return (fields[3] >> 3u) & 0x7u; }
[[nodiscard]] uint8_t DstSelZ() const { return (fields[3] >> 6u) & 0x7u; }
[[nodiscard]] uint8_t DstSelW() const { return (fields[3] >> 9u) & 0x7u; }
[[nodiscard]] uint32_t DstSelXY() const { return (fields[3] >> 0u) & 0x3Fu; }
[[nodiscard]] uint32_t DstSelXYZ() const { return (fields[3] >> 0u) & 0x1FFu; }
[[nodiscard]] uint32_t DstSelXYZW() const { return (fields[3] >> 0u) & 0xFFFu; }
[[nodiscard]] uint8_t BaseLevel() const { return (fields[3] >> 12u) & 0xFu; }
[[nodiscard]] uint8_t LastLevel() const { return (fields[3] >> 16u) & 0xFu; }
[[nodiscard]] uint8_t TileMode() const { return (fields[3] >> 20u) & 0x1Fu; }
[[nodiscard]] uint8_t Type() const { return (fields[3] >> 28u) & 0xFu; }
[[nodiscard]] uint16_t Depth() const { return (fields[4] >> 0u) & 0x1FFFu; }
[[nodiscard]] uint64_t Base40() const {
return ((fields[0] | (static_cast<uint64_t>(fields[1]) << 32u)) & 0xFFFFFFFFFFu) << 8u;
}
[[nodiscard]] bool IsNull() const { return Base40() == 0; }
[[nodiscard]] uint16_t Format() const { return (fields[1] >> 20u) & 0x1FFu; }
[[nodiscard]] uint16_t Width5() const {
return ((fields[1] >> 30u) & 0x3u) | (((fields[2] >> 0u) & 0xFFFu) << 2u);
}
[[nodiscard]] uint16_t Height5() const { return (fields[2] >> 14u) & 0x3FFFu; }
[[nodiscard]] uint8_t BCSwizzle() const { return (fields[3] >> 25u) & 0x7u; }
[[nodiscard]] uint16_t BaseArray5() const { return (fields[4] >> 16u) & 0x1FFFu; }
[[nodiscard]] uint8_t ArrayPitch() const { return (fields[5] >> 0u) & 0xFu; }
[[nodiscard]] uint8_t MaxMip() const { return (fields[5] >> 4u) & 0xFu; }
[[nodiscard]] uint16_t MinLodWarn5() const { return (fields[5] >> 8u) & 0xFFFu; }
[[nodiscard]] uint8_t PerfMod5() const { return (fields[5] >> 20u) & 0x7u; }
[[nodiscard]] bool CornerSample() const { return ((fields[5] >> 23u) & 0x1u) == 1; }
[[nodiscard]] bool MipStatsCntEn() const { return ((fields[5] >> 25u) & 0x1u) == 1; }
[[nodiscard]] bool PrtDefColor() const { return ((fields[5] >> 26u) & 0x1u) == 1; }
[[nodiscard]] uint8_t MipStatsCntId() const { return (fields[6] >> 0u) & 0xFFu; }
[[nodiscard]] bool MsaaDepth() const { return ((fields[6] >> 10u) & 0x1u) == 1; }
[[nodiscard]] uint8_t MaxUncompBlkSize() const { return (fields[6] >> 15u) & 0x3u; }
[[nodiscard]] uint8_t MaxCompBlkSize() const { return (fields[6] >> 17u) & 0x3u; }
[[nodiscard]] bool MetaPipeAligned() const { return ((fields[6] >> 19u) & 0x1u) == 1; }
[[nodiscard]] bool WriteCompress() const { return ((fields[6] >> 20u) & 0x1u) == 1; }
[[nodiscard]] bool MetaCompress() const { return ((fields[6] >> 21u) & 0x1u) == 1; }
[[nodiscard]] bool DccAlphaPos() const { return ((fields[6] >> 22u) & 0x1u) == 1; }
[[nodiscard]] bool DccColorTransf() const { return ((fields[6] >> 23u) & 0x1u) == 1; }
[[nodiscard]] uint64_t MetaAddr() const {
return ((fields[6] >> 24u) & 0xFFu) | (static_cast<uint64_t>(fields[7]) << 8u);
}
};
struct ShaderSamplerResource {
uint32_t fields[4] = {0};
void UpdateIndex(uint32_t index) { fields[0] = index; }
[[nodiscard]] uint8_t ClampX() const { return (fields[0] >> 0u) & 0x7u; }
[[nodiscard]] uint8_t ClampY() const { return (fields[0] >> 3u) & 0x7u; }
[[nodiscard]] uint8_t ClampZ() const { return (fields[0] >> 6u) & 0x7u; }
[[nodiscard]] uint8_t MaxAnisoRatio() const { return (fields[0] >> 9u) & 0x7u; }
[[nodiscard]] uint8_t DepthCompareFunc() const { return (fields[0] >> 12u) & 0x7u; }
[[nodiscard]] bool ForceUnormCoords() const { return ((fields[0] >> 15u) & 0x1u) == 1; }
[[nodiscard]] uint8_t AnisoThreshold() const { return (fields[0] >> 16u) & 0x7u; }
[[nodiscard]] bool ForceSrgb() const { return ((fields[0] >> 20u) & 0x1u) == 1; }
[[nodiscard]] uint8_t AnisoBias() const { return (fields[0] >> 21u) & 0x3Fu; }
[[nodiscard]] bool TruncCoord() const { return ((fields[0] >> 27u) & 0x1u) == 1; }
[[nodiscard]] bool DisableCubeWrap() const { return ((fields[0] >> 28u) & 0x1u) == 1; }
[[nodiscard]] uint8_t FilterMode() const { return (fields[0] >> 29u) & 0x3u; }
[[nodiscard]] uint16_t MinLod() const { return (fields[1] >> 0u) & 0xFFFu; }
[[nodiscard]] uint16_t MaxLod() const { return (fields[1] >> 12u) & 0xFFFu; }
[[nodiscard]] uint8_t PerfMip() const { return (fields[1] >> 24u) & 0xFu; }
[[nodiscard]] uint8_t PerfZ() const { return (fields[1] >> 28u) & 0xFu; }
[[nodiscard]] uint16_t LodBias() const { return (fields[2] >> 0u) & 0x3FFFu; }
[[nodiscard]] uint8_t LodBiasSec() const { return (fields[2] >> 14u) & 0x3Fu; }
[[nodiscard]] uint8_t XyMagFilter() const { return (fields[2] >> 20u) & 0x3u; }
[[nodiscard]] uint8_t XyMinFilter() const { return (fields[2] >> 22u) & 0x3u; }
[[nodiscard]] uint8_t ZFilter() const { return (fields[2] >> 24u) & 0x3u; }
[[nodiscard]] uint8_t MipFilter() const { return (fields[2] >> 26u) & 0x3u; }
[[nodiscard]] uint16_t BorderColorPtr() const { return (fields[3] >> 0u) & 0xFFFu; }
[[nodiscard]] uint8_t BorderColorType() const { return (fields[3] >> 30u) & 0x3u; }
[[nodiscard]] bool DisableDegamma() const { return ((fields[0] >> 31u) & 0x1u) == 1; }
[[nodiscard]] bool PointPreclamp() const { return ((fields[2] >> 28u) & 0x1u) == 1; }
[[nodiscard]] bool AnisoOverride() const { return ((fields[2] >> 29u) & 0x1u) == 1; }
[[nodiscard]] bool BlendZeroPrt() const { return ((fields[2] >> 30u) & 0x1u) == 1; }
};
struct ShaderVertexInputBuffer {
static constexpr int ATTR_MAX = 32;
uint64_t addr = 0;
uint32_t stride = 0;
uint32_t num_records = 0;
uint32_t fetch_index = 0;
int attr_num = 0;
int attr_indices[ATTR_MAX] = {0};
uint32_t attr_offsets[ATTR_MAX] = {0};
};
struct ShaderVertexDestination {
int register_start = 0;
int registers_num = 0;
int attr_id = -1;
uint32_t fetch_index = 0;
};
enum class ShaderStorageUsage {
Unknown,
Constant,
ReadOnly,
ReadWrite,
};
ResourceDescriptorType ShaderClassifyResourceDescriptor(const uint32_t* desc);
} // namespace Libs::Graphics
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADERBINDINGS_H_ */