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https://github.com/KytyPS5/KytyPS5.git
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Initial commit
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#ifndef LAUNCHER_INCLUDE_CONFIGURATION_H_
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#define LAUNCHER_INCLUDE_CONFIGURATION_H_
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#include "common.h"
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#include <QByteArray>
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#include <QChar>
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#include <QMetaEnum>
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#include <QMetaType>
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#include <QSettings>
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#include <QString>
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#include <QStringList>
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#include <QVariant>
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#define KYTY_CFG_SET(n) s->setValue(#n, QVariant::fromValue(n).toString());
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#define KYTY_CFG_GET(n) n = s->value(#n).value<decltype(n)>();
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template <class T>
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inline QStringList EnumToList() {
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QStringList ret;
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auto me = QMetaEnum::fromType<T>();
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int count = me.keyCount();
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for (int i = 0; i < count; i++) {
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auto key = QString(me.key(i));
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ret << (key.startsWith('R') && key.size() > 2 && key.at(1).isDigit()
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? key.remove('R').toLower()
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: key);
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}
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return ret;
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}
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template <class T>
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T TextToEnum(const QString& text) {
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auto me = QMetaEnum::fromType<T>();
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return static_cast<T>(me.keyToValue(
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((text.size() > 1 && text.at(0).isDigit()) ? 'R' + text.toUpper() : text).toUtf8().data()));
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}
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template <class T>
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QString EnumToText(T value) {
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auto me = QMetaEnum::fromType<T>();
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auto key = QString(me.valueToKey(static_cast<int>(value)));
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return (key.startsWith('R') && key.size() > 2 && key.at(1).isDigit() ? key.remove('R').toLower()
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: key);
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}
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class Configuration: public QObject {
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Q_OBJECT
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public:
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enum class Resolution {
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R1280X720,
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R1920X1080,
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};
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Q_ENUM(Resolution)
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enum class ShaderOptimizationType { None, Size, Performance };
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Q_ENUM(ShaderOptimizationType)
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enum class ShaderLogDirection { Silent, Console, File };
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Q_ENUM(ShaderLogDirection)
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enum class ProfilerDirection { None, Network };
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Q_ENUM(ProfilerDirection)
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enum class LogDirection { Silent, Console, File };
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Q_ENUM(LogDirection)
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enum class GameStatus { Unknown, InGame, Logo, DoesntBoot, MainMenu };
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Q_ENUM(GameStatus)
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Configuration() = default;
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QString name;
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QString title_id; /* Serial / title id from sce_sys/param.json */
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QString firmwareVer; /* requiredSystemSoftwareVersion from sce_sys/param.json */
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QString basedir; /* Game base directory */
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QString game_path; /* Launcher-unique game path */
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bool custom_settings = false;
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GameStatus game_status = GameStatus::Unknown;
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QString game_comment;
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Resolution screen_resolution = Resolution::R1280X720;
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int vblank_frequency = 60;
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bool vulkan_validation_enabled = true;
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bool shader_validation_enabled = true;
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ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::Performance;
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ShaderLogDirection shader_log_direction = ShaderLogDirection::Silent;
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QString shader_log_folder = "_Shaders";
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bool command_buffer_dump_enabled = false;
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QString command_buffer_dump_folder = "_Buffers";
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LogDirection printf_direction = LogDirection::Silent;
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QString printf_output_file = "_kyty.txt";
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ProfilerDirection profiler_direction = ProfilerDirection::None;
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bool renderdoc_enabled = false;
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bool ngg_rectlist_draw_enabled = true;
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QString elf = QStringLiteral("eboot.bin");
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void CopyEmulatorSettingsFrom(const Configuration& other) {
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screen_resolution = other.screen_resolution;
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vblank_frequency = other.vblank_frequency;
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vulkan_validation_enabled = other.vulkan_validation_enabled;
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shader_validation_enabled = other.shader_validation_enabled;
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shader_optimization_type = other.shader_optimization_type;
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shader_log_direction = other.shader_log_direction;
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shader_log_folder = other.shader_log_folder;
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command_buffer_dump_enabled = other.command_buffer_dump_enabled;
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command_buffer_dump_folder = other.command_buffer_dump_folder;
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printf_direction = other.printf_direction;
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printf_output_file = other.printf_output_file;
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profiler_direction = other.profiler_direction;
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renderdoc_enabled = other.renderdoc_enabled;
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ngg_rectlist_draw_enabled = other.ngg_rectlist_draw_enabled;
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}
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void CopyFrom(const Configuration& other) {
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name = other.name;
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title_id = other.title_id;
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firmwareVer = other.firmwareVer;
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basedir = other.basedir;
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game_path = other.game_path;
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custom_settings = other.custom_settings;
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game_status = other.game_status;
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game_comment = other.game_comment;
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CopyEmulatorSettingsFrom(other);
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elf = other.elf;
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}
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void WriteSettings(QSettings* s) const {
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KYTY_CFG_SET(name);
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KYTY_CFG_SET(basedir);
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KYTY_CFG_SET(game_path);
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KYTY_CFG_SET(custom_settings);
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KYTY_CFG_SET(screen_resolution);
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KYTY_CFG_SET(vblank_frequency);
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KYTY_CFG_SET(vulkan_validation_enabled);
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KYTY_CFG_SET(shader_validation_enabled);
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KYTY_CFG_SET(shader_optimization_type);
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KYTY_CFG_SET(shader_log_direction);
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KYTY_CFG_SET(shader_log_folder);
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KYTY_CFG_SET(command_buffer_dump_enabled);
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KYTY_CFG_SET(command_buffer_dump_folder);
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KYTY_CFG_SET(printf_direction);
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KYTY_CFG_SET(printf_output_file);
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KYTY_CFG_SET(profiler_direction);
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KYTY_CFG_SET(renderdoc_enabled);
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KYTY_CFG_SET(ngg_rectlist_draw_enabled);
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KYTY_CFG_SET(elf);
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}
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void ReadSettings(QSettings* s) {
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KYTY_CFG_GET(name);
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KYTY_CFG_GET(basedir);
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KYTY_CFG_GET(game_path);
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KYTY_CFG_GET(custom_settings);
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KYTY_CFG_GET(screen_resolution);
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vblank_frequency = s->value("vblank_frequency", vblank_frequency).toInt();
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KYTY_CFG_GET(vulkan_validation_enabled);
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KYTY_CFG_GET(shader_validation_enabled);
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KYTY_CFG_GET(shader_optimization_type);
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KYTY_CFG_GET(shader_log_direction);
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KYTY_CFG_GET(shader_log_folder);
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KYTY_CFG_GET(command_buffer_dump_enabled);
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KYTY_CFG_GET(command_buffer_dump_folder);
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KYTY_CFG_GET(printf_direction);
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KYTY_CFG_GET(printf_output_file);
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KYTY_CFG_GET(profiler_direction);
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KYTY_CFG_GET(renderdoc_enabled);
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ngg_rectlist_draw_enabled =
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s->value("ngg_rectlist_draw_enabled", ngg_rectlist_draw_enabled).toBool();
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elf = s->value("elf", elf).toString();
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}
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};
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Q_DECLARE_METATYPE(Configuration*)
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#endif /* LAUNCHER_INCLUDE_CONFIGURATION_H_ */
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