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shader: share runtime buffer format conversion across loads
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@@ -114,6 +114,7 @@ struct EmitterState {
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uint32_t bda_pagetable_variable = 0;
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uint32_t fault_buffer_variable = 0;
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uint32_t bda_pointer_function = 0;
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uint32_t indirect_format_function = 0;
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uint32_t bvh_intersect_function = 0;
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uint32_t gds_variable = 0;
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uint32_t gds_length = 0;
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@@ -522,6 +523,7 @@ uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits);
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void EmitProgram(EmitterState& state);
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void DefineGetBdaPointer(EmitterState& state);
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void DefineConvertIndirectBufferFormat(ValueEmitContext& ctx);
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void DefineBvhIntersect(EmitterState& state);
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uint32_t GetBdaPointer(EmitterState& state, uint32_t address);
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