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shader: share runtime buffer format conversion across loads
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@@ -665,6 +665,7 @@ void EmitProgram(EmitterState& state) {
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}
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}
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DefineGetBdaPointer(state);
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DefineConvertIndirectBufferFormat(ctx);
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DefineBvhIntersect(state);
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if (program.info.uses_swizzle) {
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ctx.scratch_u32_variable = state.builder.AllocateId();
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