shader: share runtime buffer format conversion across loads

This commit is contained in:
nmzik
2026-10-14 14:29:40 +02:00
parent 280b87adec
commit 150bcb06a9
4 changed files with 85 additions and 29 deletions
@@ -665,6 +665,7 @@ void EmitProgram(EmitterState& state) {
}
}
DefineGetBdaPointer(state);
DefineConvertIndirectBufferFormat(ctx);
DefineBvhIntersect(state);
if (program.info.uses_swizzle) {
ctx.scratch_u32_variable = state.builder.AllocateId();