shader: accept SDWA byte source for reverse shift

This commit is contained in:
nmzik
2026-08-31 09:53:26 +04:00
parent a9166f8546
commit 1592cf2b1b
2 changed files with 28 additions and 1 deletions
@@ -938,7 +938,7 @@ constexpr Vop2SdwaRule VOP2_SDWA_RULES[] = {
{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, true},
{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, false},
{SdwaSelFull(), SdwaSelAll(), SdwaSelWords() | SdwaSelFull(), false, false},
{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
{SdwaSelWords() | SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), true, false},
};