BC7-RGBA32_UINT views (Vulkan validation)

Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-17 23:34:02 +04:00
parent 6493674726
commit 165234b159
2 changed files with 14 additions and 3 deletions
+7
View File
@@ -10442,6 +10442,13 @@ public:
(vk::AccessFlagBits2::eShaderRead |
vk::AccessFlagBits2::eShaderWrite),
"a later sampled alias dropped an earlier storage write access");
// Bind the raw block view through the existing uint storage descriptor layout.
auto block_bindings = graphics_bindings.vertex[0];
block_bindings.images[0] = raw_blocks_again;
block_bindings.images[0].image_view = texture_cache.FindTexture(
raw_blocks_again.image_id, raw_blocks_again.desc);
descriptor_pipelines.push_back(RenderExecutorTestAccess::CommitBindings(
executor, scheduler.Current(), block_bindings));
RenderExecutorTestAccess::ResetBindings(executor);
ShaderRecompiler::IR::Program vertex_sampled_program{};