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BC7-RGBA32_UINT views (Vulkan validation)
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com> Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com> Co-authored-by: SueryRD <the.ai.tester2@gmail.com> Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
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@@ -10442,6 +10442,13 @@ public:
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(vk::AccessFlagBits2::eShaderRead |
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vk::AccessFlagBits2::eShaderWrite),
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"a later sampled alias dropped an earlier storage write access");
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// Bind the raw block view through the existing uint storage descriptor layout.
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auto block_bindings = graphics_bindings.vertex[0];
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block_bindings.images[0] = raw_blocks_again;
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block_bindings.images[0].image_view = texture_cache.FindTexture(
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raw_blocks_again.image_id, raw_blocks_again.desc);
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descriptor_pipelines.push_back(RenderExecutorTestAccess::CommitBindings(
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executor, scheduler.Current(), block_bindings));
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RenderExecutorTestAccess::ResetBindings(executor);
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ShaderRecompiler::IR::Program vertex_sampled_program{};
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