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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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@@ -29,6 +29,7 @@ struct GraphicContext {
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bool memory_budget_ext_enabled = false;
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bool compute_subgroup_size_control_enabled = false;
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bool sample_rate_shading_enabled = false;
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// bool fp64_denorm_preserve = false; // Temporarily disabled.
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bool attachment_feedback_loop_enabled = false;
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bool provoking_vertex_last_enabled = false;
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bool supports_block_texel_view = false;
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