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https://github.com/KytyPS5/KytyPS5.git
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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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@@ -564,8 +564,10 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
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vk::PhysicalDeviceVulkan11Properties properties11 {};
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properties11.pNext = &subgroup_size_control;
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vk::PhysicalDeviceFloatControlsProperties float_controls {};
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float_controls.pNext = &properties11;
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vk::PhysicalDeviceProperties2 properties2 {};
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properties2.pNext = &properties11;
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properties2.pNext = &float_controls;
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if (graphics.mesh_shader_enabled) {
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subgroup_size_control.pNext = &graphics.mesh_shader_properties;
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@@ -628,6 +630,15 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
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device_features.vertexPipelineStoresAndAtomics = VK_TRUE;
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graphics.sample_rate_shading_enabled = true;
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device_features.shaderInt64 = VK_TRUE;
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device_features.shaderFloat64 =
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supported_features2.features.shaderFloat64 &&
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float_controls.shaderSignedZeroInfNanPreserveFloat64 &&
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float_controls.shaderRoundingModeRTEFloat32;
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// if (device_features.shaderFloat64 && !float_controls.shaderDenormPreserveFloat64) {
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// Log::WriteToConsoleAndLog(
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// "WARNING: Vulkan device does not guarantee FP64 denormal preservation; "
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// "continuing with native FP64 arithmetic. Very small values may be flushed to zero.\n");
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// }
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vk::PhysicalDeviceRobustness2FeaturesEXT robustness2 {};
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#if defined(__APPLE__)
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