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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-28 13:56:59 +01:00
Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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@@ -68,6 +68,7 @@ struct SpirvRequirements {
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bool pixel_valid_mask = false;
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bool buffer_int64_atomics = false;
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bool coherent_buffers = false;
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bool float64 = false;
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};
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SpirvRequirements AnalyzeProgramRequirements(const IR::Program& program);
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@@ -139,6 +140,7 @@ uint32_t TypeU32Pair(EmitterState& state);
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uint32_t TypeI32(EmitterState& state);
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uint32_t TypeI32Pair(EmitterState& state);
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uint32_t TypeF32(EmitterState& state);
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uint32_t TypeF64(EmitterState& state);
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uint32_t TypeU32Vector(EmitterState& state, uint32_t components);
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uint32_t TypeU32Composite(EmitterState& state, uint32_t components);
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@@ -167,6 +169,10 @@ template <spv::Op opcode, IR::Type type, typename... Args>
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uint32_t EmitNative(EmitterState& state, Args... args) {
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const auto result = state.builder.AllocateId();
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state.builder.AddFunction(opcode, TypeId(state, type), result, args...);
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if constexpr (type == IR::Type::F64 &&
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(opcode == spv::OpFMul || opcode == spv::OpFDiv || opcode == spv::OpExtInst)) {
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state.builder.AddAnnotation(spv::OpDecorate, result, spv::DecorationNoContraction);
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}
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return result;
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}
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