Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits

Shader: disable FP64 denorm preservation controls for now
This commit is contained in:
nmzik
2026-09-26 14:46:41 +04:00
parent cf268af839
commit 16b83a034c
19 changed files with 307 additions and 9 deletions
@@ -154,6 +154,8 @@ enum class Opcode {
V_CUBEMA_F32,
V_CNDMASK_B32,
V_DOT2C_F32_F16,
V_CVT_F64_I32,
V_CVT_F32_F64,
V_CVT_F32_I32,
V_CVT_F32_U32,
V_CVT_U32_F32,
@@ -173,6 +175,7 @@ enum class Opcode {
V_CVT_F32_UBYTE1,
V_CVT_F32_UBYTE2,
V_CVT_F32_UBYTE3,
V_RCP_F64,
V_RCP_F32,
V_RCP_IFLAG_F32,
V_FRACT_F32,
@@ -234,6 +237,8 @@ enum class Opcode {
V_MAD_I32_I24,
V_MAD_U32_U24,
V_MAD_U64_U32,
V_FMA_F64,
V_MUL_F64,
V_FMA_F32,
V_FMA_F16,
V_PACK_B32_F16,