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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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@@ -33,6 +33,7 @@ constexpr Type U32 = Type::U32;
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constexpr Type U64 = Type::U64;
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constexpr Type F16 = Type::F16;
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constexpr Type F32 = Type::F32;
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constexpr Type F64 = Type::F64;
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constexpr Type U32x2 = Type::U32x2;
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constexpr Type U32x3 = Type::U32x3;
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constexpr Type U32x4 = Type::U32x4;
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