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texture_cache: dedupe region queries with a picked flag
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@@ -331,16 +331,6 @@ struct TextureCacheTestAccess {
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return count;
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}
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static void SetQueryEpoch(TextureCache &cache, uint32_t epoch) {
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std::lock_guard lock(cache.m_lock);
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cache.m_image_query_epoch = epoch;
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}
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static uint32_t QueryEpoch(TextureCache &cache) {
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std::lock_guard lock(cache.m_lock);
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return cache.m_image_query_epoch;
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}
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static ImageId InsertImage(TextureCache &cache, const ImageInfo &info) {
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std::lock_guard lock(cache.m_lock);
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return cache.InsertImage(info);
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@@ -6063,13 +6053,6 @@ public:
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large_owner) == 0,
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"large image unregister left coarse memberships behind");
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TextureCacheTestAccess::SetQueryEpoch(texture_cache, UINT32_MAX);
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const auto wrap_results = TextureCacheTestAccess::FindImages(
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texture_cache, base, sizeof(initial), false);
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Require(name, "page-owner query epoch wrap",
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IsOnlyImage(wrap_results, first) &&
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TextureCacheTestAccess::QueryEpoch(texture_cache) == 1,
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"query deduplication failed while wrapping its epoch");
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auto &image = texture_cache.GetImage(first);
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constexpr uint32_t final_sampled_value = 0x88776655u;
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