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https://github.com/KytyPS5/KytyPS5.git
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graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)
Co-authored-by: Ferran <ferran.duarri@me.com>
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@@ -10,6 +10,7 @@
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#include "graphics/shader/shader.h"
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#include <cstddef>
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#include <filesystem>
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#include <memory>
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#include <span>
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#include <type_traits>
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@@ -109,6 +110,7 @@ public:
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explicit PipelineCache(GraphicContext& graphics);
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~PipelineCache();
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KYTY_CLASS_NO_COPY(PipelineCache);
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void Save();
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struct Pipeline {
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vk::PipelineLayout pipeline_layout = nullptr;
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@@ -214,12 +216,16 @@ private:
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GraphicContext& m_graphics;
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std::unique_ptr<ProgramCache> m_program_cache;
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vk::PipelineCache m_driver_cache = nullptr;
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std::filesystem::path m_driver_cache_path;
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std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>,
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GraphicsPipelineKeyHash>
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m_graphics_pipelines;
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std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>, ComputePipelineKeyHash>
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m_compute_pipelines;
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Common::Mutex m_mutex;
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void InitializeDriverCache();
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};
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void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
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@@ -227,10 +233,11 @@ void CreatePipelineInternal(
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GraphicContext& graphics, PipelineCache::GraphicsPipeline& pipeline,
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const PipelineRenderingState& rendering, const ShaderVertexInputInfo& vs_input_info,
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vk::ShaderModule vertex_module, const ShaderPixelInputInfo* ps_input_info,
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vk::ShaderModule pixel_module, const PipelineStaticParameters& static_params);
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vk::ShaderModule pixel_module, const PipelineStaticParameters& static_params,
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vk::PipelineCache driver_cache);
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void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::ComputePipeline& pipeline,
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const ShaderComputeInputInfo& input_info,
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vk::ShaderModule compute_module);
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vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
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} // namespace Libs::Graphics
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