graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)

Co-authored-by: Ferran <ferran.duarri@me.com>
This commit is contained in:
nmzik
2026-08-29 12:19:08 +04:00
parent 53a59434d8
commit 1752f1382f
7 changed files with 226 additions and 10 deletions
@@ -423,7 +423,8 @@ void CreatePipelineInternal(
GraphicContext& graphics, PipelineCache::GraphicsPipeline& pipeline,
const PipelineRenderingState& rendering, const ShaderVertexInputInfo& vs_input_info,
vk::ShaderModule vertex_module, const ShaderPixelInputInfo* ps_input_info,
vk::ShaderModule pixel_module, const PipelineStaticParameters& static_params) {
vk::ShaderModule pixel_module, const PipelineStaticParameters& static_params,
vk::PipelineCache driver_cache) {
const bool ps_active = ps_input_info != nullptr;
EXIT_IF(vertex_module == nullptr || (ps_active && pixel_module == nullptr));
@@ -940,7 +941,7 @@ void CreatePipelineInternal(
viewport.y, viewport.width, viewport.height, scissor.offset.x, scissor.offset.y,
scissor.extent.width, scissor.extent.height);
}
result = graphics.device.createGraphicsPipelines(nullptr, 1, &pipeline_info, nullptr,
result = graphics.device.createGraphicsPipelines(driver_cache, 1, &pipeline_info, nullptr,
&pipeline.pipeline);
if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: vkCreateGraphicsPipelines done result=%s pipeline=%p\n",
@@ -961,7 +962,7 @@ void CreatePipelineInternal(
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::ComputePipeline& pipeline,
const ShaderComputeInputInfo& input_info,
vk::ShaderModule compute_module) {
vk::ShaderModule compute_module, vk::PipelineCache driver_cache) {
EXIT_IF(compute_module == nullptr);
vk::PipelineShaderStageCreateInfo comp_shader_stage_info {};
@@ -1024,7 +1025,8 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::ComputePipe
LOGF("PipelineTrace: vkCreateComputePipelines begin layout=%p\n",
static_cast<void*>(pipeline.pipeline_layout));
result = graphics.device.createComputePipelines(nullptr, 1, &info, nullptr, &pipeline.pipeline);
result = graphics.device.createComputePipelines(driver_cache, 1, &info, nullptr,
&pipeline.pipeline);
LOGF("PipelineTrace: vkCreateComputePipelines done result=%s pipeline=%p\n",
VulkanToString(result).c_str(), static_cast<void*>(pipeline.pipeline));
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);