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graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)
Co-authored-by: Ferran <ferran.duarri@me.com>
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@@ -28,6 +28,7 @@
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#include "common/timer.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include "graphics/host_gpu/vma.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/presentation/imeOverlay.h"
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@@ -858,6 +859,7 @@ void WindowRun() {
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EXIT_IF(g_window == nullptr);
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g_window->Run();
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g_window->render_context->GetPipelineCache().Save();
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}
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void WindowShutdown() {
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