shader: serialize resource plans for the shader cache

This commit is contained in:
nmzik
2026-10-24 23:01:59 +02:00
parent bfc377627a
commit 1816004357
7 changed files with 378 additions and 70 deletions
@@ -655,7 +655,6 @@ struct UniformFillPlan {
// condition and fill values without translated blocks, plus reusable evaluation scratch.
struct ResourcePlan {
struct SelectorKeys {
uint32_t source = UINT32_MAX;
std::vector<uint32_t> values;
bool resolved = false;
};