shader: serialize resource plans for the shader cache

This commit is contained in:
nmzik
2026-10-24 23:01:59 +02:00
parent bfc377627a
commit 1816004357
7 changed files with 378 additions and 70 deletions
@@ -53,6 +53,11 @@ struct ResourceSpecialization {
// its values and is independent of the translated shader CFG.
ResourcePlan ExtractResourcePlan(const Program& program);
// Shader cache record of a plan; loading it into a default-constructed plan rebuilds the walker
// and scratch state like extraction. A failed load leaves a plan that must not be used.
std::vector<uint8_t> SaveResourcePlan(const ResourcePlan& plan);
bool LoadResourcePlan(std::span<const uint8_t> bytes, ResourcePlan& plan);
// Refreshes cached resources and specialization in place. A failed refresh must not be used.
bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime,
ResourceSnapshot& snapshot, ResourceSpecialization& specialization);