mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
This commit is contained in:
@@ -217,17 +217,20 @@ struct PipelineCache::ProgramCache {
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};
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struct Permutation {
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std::vector<uint32_t> function_code;
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ShaderRecompiler::IR::ResourceSpecialization specialization;
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ShaderRecompiler::IR::CompiledShaderInfo program;
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ShaderProgram handle;
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};
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struct SourceEntry {
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explicit SourceEntry(ShaderRecompiler::IR::ResourcePlan plan)
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: resource_plan(std::move(plan)) {
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SourceEntry(ShaderRecompiler::IR::ResourcePlan plan,
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std::unique_ptr<ShaderRecompiler::ShaderSource> call_source)
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: call_source(std::move(call_source)), resource_plan(std::move(plan)) {
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permutations.reserve(8);
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}
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std::unique_ptr<ShaderRecompiler::ShaderSource> call_source;
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ShaderRecompiler::IR::ResourcePlan resource_plan;
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ShaderRecompiler::IR::ResourceSnapshot resources;
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ShaderRecompiler::IR::ResourceSpecialization specialization;
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@@ -256,7 +259,8 @@ struct PipelineCache::ProgramCache {
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const ShaderRecompiler::CompileOptions& options,
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ShaderRecompiler::TranslateResult translated,
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ShaderRecompiler::IR::ResourceSpecialization specialization,
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uint32_t push_data_start_dword) {
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uint32_t push_data_start_dword,
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std::span<const uint32_t> function_code) {
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auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
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specialization, push_data_start_dword);
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if (!ValidateShaderSpirv(options.dump_label, options.shader_hash, result.spirv)) {
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@@ -273,6 +277,7 @@ struct PipelineCache::ProgramCache {
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static_cast<uint64_t>(result.spirv.size()), options.wave_size);
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}
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return {
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.function_code = {function_code.begin(), function_code.end()},
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.specialization = std::move(specialization),
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.program = std::move(result.program).TakeCompiledInfo(),
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.handle = {.id = ++next_shader_id, .module = module},
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@@ -307,21 +312,33 @@ struct PipelineCache::ProgramCache {
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if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
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runtime.workgroup_counts = input_info.workgroup_counts;
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}
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if (entry != programs.end()) {
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bool source_changed = false;
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const auto function_code = [](const std::unique_ptr<ShaderRecompiler::ShaderSource>& source) {
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return source ? std::span<const uint32_t>(source->linked->code).subspan(source->code.size())
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: std::span<const uint32_t>{};
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};
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if (entry != programs.end() && entry->second.call_source) {
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auto& cached = entry->second;
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const auto revision = cached.call_source->revision;
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ShaderRecompiler::RefreshShaderSource(*cached.call_source, runtime);
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source_changed = revision != cached.call_source->revision;
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cached.resource_plan.source_reads = cached.call_source->reads;
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}
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const auto matches = [&](const Permutation& candidate) {
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const auto& layout = candidate.program.bindings;
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return layout.push_data_start_dword == ShaderRecompiler::IR::PushData::StartFor(
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push_data_cursor, layout.ShaderDataDwords()) &&
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candidate.specialization == entry->second.specialization &&
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(!entry->second.call_source || std::ranges::equal(
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candidate.function_code, function_code(entry->second.call_source)));
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};
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if (entry != programs.end() && !source_changed) {
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EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
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entry->second.resource_plan, runtime, entry->second.resources,
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entry->second.specialization));
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if (const auto permutation = std::ranges::find_if(
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entry->second.permutations, [&](const Permutation& candidate) {
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const auto& layout = candidate.program.bindings;
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return layout.push_data_start_dword ==
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ShaderRecompiler::IR::PushData::StartFor(
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push_data_cursor, layout.ShaderDataDwords()) &&
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candidate.specialization == entry->second.specialization;
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});
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if (const auto permutation = std::ranges::find_if(entry->second.permutations, matches);
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permutation != entry->second.permutations.end()) {
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input_info.stage = {.program = &permutation->program,
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.resources = &entry->second.resources};
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input_info.stage = {.program = &permutation->program, .resources = &entry->second.resources};
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permutation->program.bindings.AdvancePushData(push_data_cursor);
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return permutation->handle;
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}
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@@ -368,16 +385,41 @@ struct PipelineCache::ProgramCache {
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options.wave_size = input_info.wave_size;
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}
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DumpShaderOriginal(stage_name, options.shader_hash, params.code);
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auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
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ShaderRecompiler::ShaderSource source;
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if (entry == programs.end()) source = ShaderRecompiler::PrepareShaderSource(params.code, options);
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auto* current = entry == programs.end() ? &source : entry->second.call_source.get();
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ShaderRecompiler::TranslateResult translated;
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if (current != nullptr) {
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const auto& decoded = entry == programs.end()
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? ShaderRecompiler::RefreshShaderSource(*current, runtime)
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: current->linked->decoded;
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translated = ShaderRecompiler::TranslateProgram(decoded, options);
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translated.program.source_reads = current->reads;
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} else {
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translated = ShaderRecompiler::TranslateProgram(params.code, options);
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}
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if (entry == programs.end()) {
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auto retained = source.call ? std::make_unique<ShaderRecompiler::ShaderSource>(std::move(source)) : nullptr;
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entry = programs.try_emplace(lookup_key,
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ShaderRecompiler::IR::ExtractResourcePlan(translated.program)).first;
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ShaderRecompiler::IR::ExtractResourcePlan(translated.program), std::move(retained)).first;
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EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
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entry->second.resource_plan, runtime, entry->second.resources,
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entry->second.specialization));
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} else if (source_changed) {
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entry->second.resource_plan = ShaderRecompiler::IR::ExtractResourcePlan(translated.program);
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EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
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entry->second.resource_plan, runtime, entry->second.resources,
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entry->second.specialization));
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if (const auto permutation = std::ranges::find_if(entry->second.permutations, matches);
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permutation != entry->second.permutations.end()) {
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input_info.stage = {.program = &permutation->program, .resources = &entry->second.resources};
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permutation->program.bindings.AdvancePushData(push_data_cursor);
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return permutation->handle;
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}
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}
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entry->second.permutations.push_back(CompilePermutation(
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stage_name, options, std::move(translated), entry->second.specialization, push_data_cursor));
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stage_name, options, std::move(translated), entry->second.specialization, push_data_cursor,
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function_code(entry->second.call_source)));
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const auto& permutation = entry->second.permutations.back();
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input_info.stage = {.program = &permutation.program, .resources = &entry->second.resources};
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permutation.program.bindings.AdvancePushData(push_data_cursor);
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