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renderer: use LRU buffer cache collection
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+2
-2
@@ -66,8 +66,8 @@ public:
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void Fill(uint64_t offset, uint64_t size, uint32_t value);
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// BufferCache state lives directly on the resource.
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bool is_deleted = false;
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uint64_t tick_accessed_last = 0;
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bool is_deleted = false;
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size_t lru_id = 0;
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protected:
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[[nodiscard]] GraphicContext& Graphics() const noexcept { return *m_graphics; }
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