shader: validate shared terminal paths in selections

This commit is contained in:
nmzik
2026-09-07 06:57:55 +04:00
parent 6cc9e5de11
commit 19fc0274de
2 changed files with 36 additions and 8 deletions
+33
View File
@@ -8328,6 +8328,38 @@ void TestNewShaderRecompilerCfgSharedReturnAfterNestedSelections() {
CheckSpirvBinaryValidates(result.spirv);
}
void TestNewShaderRecompilerCfgAlternatingSharedReturns() {
// PS 0x845315ec188c33db: nested conditions alternate between two shared
// terminal epilogues. Each branch must leave through its own selection merge.
const uint32_t shader[] = {
EncodeSopc(0x06, 0, 128),
EncodeSopp(0x04, 8), // outer -> second return or middle condition
EncodeSopc(0x06, 1, 128),
EncodeSopp(0x04, 2), // middle -> first return or inner condition
EncodeSopc(0x06, 2, 128),
EncodeSopp(0x04, 4), // inner -> second return or first return
EncodeVop1(0x01, 0, 129),
EncodeExp0(0x00, 0x1), EncodeExp1(0, 0, 0, 0),
EncodeSopp(0x01),
EncodeVop1(0x01, 0, 130),
EncodeExp0(0x00, 0x1), EncodeExp1(0, 0, 0, 0),
EncodeSopp(0x01),
};
ShaderRecompiler::Decoder::Program decoded;
ShaderRecompiler::Decoder::DecodeProgram(std::span{shader}, decoded);
auto graph = ShaderRecompiler::CFG::BuildGraph(decoded);
const auto coverage = CfgInstructionCoverage(graph, decoded.instructions.size());
Check(graph.blocks.size() == 5u, "alternating returns fixture has the wrong CFG");
Check(ShaderRecompiler::CFG::Structurize(graph), graph.unsupported_reason.c_str());
Check(CfgInstructionCoverage(graph, decoded.instructions.size()) == coverage,
"alternating returns duplicated a terminal epilogue");
auto result = RecompileForTest(shader, MakeCompileOptions(ShaderType::Pixel));
Check(!result.program.dispatcher_fallback,
"alternating returns did not use structured control flow");
CheckSpirvBinaryValidates(result.spirv);
}
void TestNewShaderRecompilerCfgLoopSharedRegion() {
const uint32_t shader[] = {
EncodeSopc(0x06, 0, 0), // loop condition
@@ -12791,6 +12823,7 @@ int main() {
TestSharedReturnPreservesDescriptorDominance();
TestNewShaderRecompilerCfgNestedTailEarlyExit();
TestNewShaderRecompilerCfgSharedReturnAfterNestedSelections();
TestNewShaderRecompilerCfgAlternatingSharedReturns();
TestNewShaderRecompilerCfgLoopSharedRegion();
TestNewShaderRecompilerCfgSharedRegionBeforeEarlyBreakLoop();
TestNewShaderRecompilerCfgOverlappingEarlyExitLadder();