shader: validate shared terminal paths in selections

This commit is contained in:
nmzik
2026-09-07 06:57:55 +04:00
parent 6cc9e5de11
commit 19fc0274de
2 changed files with 36 additions and 8 deletions
@@ -1454,24 +1454,19 @@ std::vector<uint32_t> SelectionRegion(const Graph& graph, const BasicBlock& head
std::vector<uint32_t> region; std::vector<uint32_t> region;
std::vector<uint32_t> pending = {header.terminator.true_block, header.terminator.false_block}; std::vector<uint32_t> pending = {header.terminator.true_block, header.terminator.false_block};
const auto* loop = FindInnermostContainingLoop(graph, header.id); const auto* loop = FindInnermostContainingLoop(graph, header.id);
const auto global_merge = graph.FindNearestCommonPostDominator(header.terminator.true_block,
header.terminator.false_block);
while (!pending.empty()) { while (!pending.empty()) {
const auto block_id = pending.back(); const auto block_id = pending.back();
pending.pop_back(); pending.pop_back();
if (block_id == merge || Contains(region, block_id) || if (block_id == merge || Contains(region, block_id) ||
(loop != nullptr && (block_id == loop->merge || block_id == loop->continue_block)) || (loop != nullptr && (block_id == loop->merge || block_id == loop->continue_block))) {
IsEnclosingLinearExit(graph, header.id, block_id) ||
(block_id == global_merge && HasLinearPathToTerminal(graph, block_id))) {
continue; continue;
} }
const auto* block = graph.FindBlock(block_id); const auto* block = graph.FindBlock(block_id);
if (block == nullptr) { if (block == nullptr) {
continue; continue;
} }
if (block->successors.empty()) { // A return terminates its own block; a branch to a shared return still has to
continue; // obey selection entry/exit rules, just like any other branch.
}
AddUnique(region, block_id); AddUnique(region, block_id);
pending.insert(pending.end(), block->successors.begin(), block->successors.end()); pending.insert(pending.end(), block->successors.begin(), block->successors.end());
} }
+33
View File
@@ -8328,6 +8328,38 @@ void TestNewShaderRecompilerCfgSharedReturnAfterNestedSelections() {
CheckSpirvBinaryValidates(result.spirv); CheckSpirvBinaryValidates(result.spirv);
} }
void TestNewShaderRecompilerCfgAlternatingSharedReturns() {
// PS 0x845315ec188c33db: nested conditions alternate between two shared
// terminal epilogues. Each branch must leave through its own selection merge.
const uint32_t shader[] = {
EncodeSopc(0x06, 0, 128),
EncodeSopp(0x04, 8), // outer -> second return or middle condition
EncodeSopc(0x06, 1, 128),
EncodeSopp(0x04, 2), // middle -> first return or inner condition
EncodeSopc(0x06, 2, 128),
EncodeSopp(0x04, 4), // inner -> second return or first return
EncodeVop1(0x01, 0, 129),
EncodeExp0(0x00, 0x1), EncodeExp1(0, 0, 0, 0),
EncodeSopp(0x01),
EncodeVop1(0x01, 0, 130),
EncodeExp0(0x00, 0x1), EncodeExp1(0, 0, 0, 0),
EncodeSopp(0x01),
};
ShaderRecompiler::Decoder::Program decoded;
ShaderRecompiler::Decoder::DecodeProgram(std::span{shader}, decoded);
auto graph = ShaderRecompiler::CFG::BuildGraph(decoded);
const auto coverage = CfgInstructionCoverage(graph, decoded.instructions.size());
Check(graph.blocks.size() == 5u, "alternating returns fixture has the wrong CFG");
Check(ShaderRecompiler::CFG::Structurize(graph), graph.unsupported_reason.c_str());
Check(CfgInstructionCoverage(graph, decoded.instructions.size()) == coverage,
"alternating returns duplicated a terminal epilogue");
auto result = RecompileForTest(shader, MakeCompileOptions(ShaderType::Pixel));
Check(!result.program.dispatcher_fallback,
"alternating returns did not use structured control flow");
CheckSpirvBinaryValidates(result.spirv);
}
void TestNewShaderRecompilerCfgLoopSharedRegion() { void TestNewShaderRecompilerCfgLoopSharedRegion() {
const uint32_t shader[] = { const uint32_t shader[] = {
EncodeSopc(0x06, 0, 0), // loop condition EncodeSopc(0x06, 0, 0), // loop condition
@@ -12791,6 +12823,7 @@ int main() {
TestSharedReturnPreservesDescriptorDominance(); TestSharedReturnPreservesDescriptorDominance();
TestNewShaderRecompilerCfgNestedTailEarlyExit(); TestNewShaderRecompilerCfgNestedTailEarlyExit();
TestNewShaderRecompilerCfgSharedReturnAfterNestedSelections(); TestNewShaderRecompilerCfgSharedReturnAfterNestedSelections();
TestNewShaderRecompilerCfgAlternatingSharedReturns();
TestNewShaderRecompilerCfgLoopSharedRegion(); TestNewShaderRecompilerCfgLoopSharedRegion();
TestNewShaderRecompilerCfgSharedRegionBeforeEarlyBreakLoop(); TestNewShaderRecompilerCfgSharedRegionBeforeEarlyBreakLoop();
TestNewShaderRecompilerCfgOverlappingEarlyExitLadder(); TestNewShaderRecompilerCfgOverlappingEarlyExitLadder();