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shader: use Khronos definitions and simplify compiler ownership
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@@ -9,8 +9,6 @@
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namespace Libs::Graphics::ShaderRecompiler::Spirv {
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void AnalyzeProgramRequirements(IR::Program& program);
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std::vector<uint32_t> EmitProgram(const IR::Program& program,
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ShaderStageInputInfo input_info);
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