mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
shader: use Khronos definitions and simplify compiler ownership
This commit is contained in:
@@ -14,38 +14,28 @@ uint32_t PixelParameterLocation(const EmitterState& state, uint32_t attr) {
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active_inputs[active_count++] = input.location;
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}
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}
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return state.stage == ShaderType::Pixel
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return state.program.stage == ShaderType::Pixel
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? ShaderPixelParameterLocation(*state.input_info.pixel,
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{active_inputs.data(), active_count}, attr)
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: attr;
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}
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bool PixelParameterIsFlat(const EmitterState& state, uint32_t attr) {
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return state.stage == ShaderType::Pixel &&
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return state.program.stage == ShaderType::Pixel &&
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ShaderPixelParameterIsFlat(*state.input_info.pixel, attr);
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}
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bool PixelParameterIsCustom(const EmitterState& state, uint32_t attr) {
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return state.stage == ShaderType::Pixel &&
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return state.program.stage == ShaderType::Pixel &&
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ShaderPixelParameterIsCustom(*state.input_info.pixel, attr);
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}
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bool HasOutput(const std::vector<OutputBinding>& outputs, IR::StageOutputKind kind,
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uint32_t index) {
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return std::any_of(outputs.begin(), outputs.end(), [kind, index](const OutputBinding& binding) {
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return binding.kind == kind && binding.index == index;
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});
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}
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void CopyProgramInputsAndOutputs(EmitterState& state, const IR::Program& program) {
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for (const auto& input: program.info.inputs) {
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state.inputs.push_back({input.kind, input.location, input.component_count, 0,
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input.debug_name, input.per_vertex});
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}
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for (const auto& output: program.info.outputs) {
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if (HasOutput(state.outputs, output.kind, output.index)) {
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continue;
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}
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state.outputs.push_back({output.kind, output.index, output.location, 0, output.debug_name});
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}
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}
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@@ -74,7 +64,7 @@ uint32_t ConstantU32(EmitterState& state, uint32_t value);
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const char* reason) {
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EXIT("shader binding resolution failed during SPIR-V emit: hash=0x%016" PRIx64
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" stage=%u resource=%" PRIu32 " binding_kind=%u reason=%s\n",
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state.program.shader_hash, static_cast<unsigned>(state.stage), resource,
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state.program.shader_hash, static_cast<unsigned>(state.program.stage), resource,
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static_cast<unsigned>(kind), reason);
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std::abort();
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}
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@@ -102,8 +92,8 @@ uint32_t DescriptorElementPointer(EmitterState& state, uint32_t result_ptr_type,
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ExitDescriptorBindingFailure(state, kind, resource, variable_name);
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}
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(
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{OpAccessChain, result_ptr_type, pointer, variable_id, ConstantU32(state, array_index)});
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state.builder.AddFunction({spv::OpAccessChain, result_ptr_type, pointer, variable_id,
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ConstantU32(state, array_index)});
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return pointer;
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}
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@@ -129,12 +119,13 @@ uint32_t ImageScalarType(EmitterState& state, Prospero::TextureNumericClass nume
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uint32_t ImageVectorType(EmitterState& state, Prospero::TextureNumericClass numeric_class,
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uint32_t components) {
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return state.builder.Type(OpTypeVector, {ImageScalarType(state, numeric_class), components});
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return state.builder.Type(spv::OpTypeVector,
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{ImageScalarType(state, numeric_class), components});
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}
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uint32_t ImageType(EmitterState& state, const IR::ImageResource& image) {
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uint32_t sampled = 0;
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uint32_t format = ImageFormatUnknown;
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uint32_t format = spv::ImageFormatUnknown;
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if (image.resource_class == IR::ImageResourceClass::Sampled) {
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EXIT_IF(image.atomic);
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sampled = 1;
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@@ -144,16 +135,16 @@ uint32_t ImageType(EmitterState& state, const IR::ImageResource& image) {
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sampled = 2;
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if (image.atomic) {
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EXIT_IF(image.numeric_class != Prospero::TextureNumericClass::Uint);
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format = ImageFormatR32ui;
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format = spv::ImageFormatR32ui;
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}
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} else {
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EXIT("invalid image resource class");
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}
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const auto& info = ImageDimensionInfoFor(image.dimension);
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return state.builder.Type(OpTypeImage,
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return state.builder.Type(spv::OpTypeImage,
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{ImageScalarType(state, image.numeric_class), info.spirv_dimension,
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image.depth_compare ? 1u : 0u,
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info.arrayed, info.multisampled, sampled, format});
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image.depth_compare ? 1u : 0u, info.arrayed, info.multisampled,
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sampled, format});
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}
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uint32_t ImageViewSizeType(EmitterState& state, ImageDimension dimension) {
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@@ -173,26 +164,26 @@ uint32_t LoadSampledImageDescriptor(EmitterState& state, uint32_t resource) {
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const auto array_index = ResourceForDescriptor(state, *kind, resource);
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const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
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const auto pointer_type = state.builder.Type(
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OpTypePointer, {StorageClassUniformConstant, ImageType(state, image_resource)});
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spv::OpTypePointer, {spv::StorageClassUniformConstant, ImageType(state, image_resource)});
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const auto pointer =
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DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
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"sampled image descriptor array was not emitted");
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const auto image = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, ImageType(state, image_resource), image, pointer});
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state.builder.AddFunction({spv::OpLoad, ImageType(state, image_resource), image, pointer});
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return image;
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}
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uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler) {
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const auto array_index =
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ResourceForDescriptor(state, IR::DescriptorBindingKind::Samplers, sampler);
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const auto sampler_type = state.builder.Type(OpTypeSampler);
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const auto sampler_type = state.builder.Type(spv::OpTypeSampler);
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const auto pointer_type =
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state.builder.Type(OpTypePointer, {StorageClassUniformConstant, sampler_type});
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state.builder.Type(spv::OpTypePointer, {spv::StorageClassUniformConstant, sampler_type});
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const auto pointer = DescriptorElementPointer(
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state, pointer_type, state.sampler_variable, array_index,
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IR::DescriptorBindingKind::Samplers, sampler, "sampler descriptor array was not emitted");
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const auto sampler_id = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, sampler_type, sampler_id, pointer});
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state.builder.AddFunction({spv::OpLoad, sampler_type, sampler_id, pointer});
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return sampler_id;
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}
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@@ -201,9 +192,10 @@ uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampl
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const auto image = LoadSampledImageDescriptor(state, resource);
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const auto sampler_id = LoadSamplerDescriptor(state, sampler);
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const auto sampled_image = state.builder.AllocateId();
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const auto sampled_type =
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state.builder.Type(OpTypeSampledImage, {ImageType(state, image_resource)});
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state.builder.AddFunction({OpSampledImage, sampled_type, sampled_image, image, sampler_id});
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const auto sampled_type =
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state.builder.Type(spv::OpTypeSampledImage, {ImageType(state, image_resource)});
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state.builder.AddFunction(
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{spv::OpSampledImage, sampled_type, sampled_image, image, sampler_id});
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return sampled_image;
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}
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@@ -213,8 +205,8 @@ uint32_t StorageImageDescriptorPointer(EmitterState& state, uint32_t resource) {
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const auto kind = IR::DescriptorBindingForImage(image);
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EXIT_IF(!kind.has_value());
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const auto array_index = ResourceForDescriptor(state, *kind, resource);
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const auto pointer_type =
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state.builder.Type(OpTypePointer, {StorageClassUniformConstant, ImageType(state, image)});
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const auto pointer_type = state.builder.Type(
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spv::OpTypePointer, {spv::StorageClassUniformConstant, ImageType(state, image)});
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const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
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return DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
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"storage image descriptor array was not emitted");
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@@ -225,25 +217,25 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
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const auto& image = state.program.info.images.at(resource);
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EXIT_IF(image.resource_class != IR::ImageResourceClass::Storage);
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if (!image.atomic) {
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state.builder.RequireCapability(CapabilityStorageImageWriteWithoutFormat);
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state.builder.RequireCapability(spv::CapabilityStorageImageWriteWithoutFormat);
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}
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const auto kind = IR::DescriptorBindingForImage(image);
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EXIT_IF(!kind.has_value());
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const auto array_index = ResourceForDescriptor(state, *kind, resource);
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const auto image_type = ImageType(state, image);
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const auto pointer_type =
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state.builder.Type(OpTypePointer, {StorageClassUniformConstant, image_type});
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state.builder.Type(spv::OpTypePointer, {spv::StorageClassUniformConstant, image_type});
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const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
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const auto LoadAt = [&](uint32_t array_index) {
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const auto pointer =
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DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
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"storage image descriptor array was not emitted");
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const auto descriptor = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, image_type, descriptor, pointer});
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state.builder.AddFunction({spv::OpLoad, image_type, descriptor, pointer});
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return descriptor;
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};
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if (image.mip_mode != IR::ImageMipMode::DynamicStorage) {
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state.builder.AddFunction({OpImageWrite, LoadAt(array_index), coord, texel});
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state.builder.AddFunction({spv::OpImageWrite, LoadAt(array_index), coord, texel});
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return;
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}
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if (image.mip_count == 0u) {
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@@ -253,28 +245,28 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
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const auto merge_label = state.builder.AllocateId();
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std::vector<uint32_t> labels(image.mip_count);
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std::vector<uint32_t> words {OpSwitch, mip_lod, merge_label};
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std::vector<uint32_t> words {spv::OpSwitch, mip_lod, merge_label};
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for (uint32_t mip = 0; mip < image.mip_count; mip++) {
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labels[mip] = state.builder.AllocateId();
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words.push_back(mip);
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words.push_back(labels[mip]);
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}
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state.builder.AddFunction({OpSelectionMerge, merge_label, SelectionControlNone});
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state.builder.AddFunction({spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
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state.builder.AddFunction(words);
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for (uint32_t mip = 0; mip < image.mip_count; mip++) {
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EmitLabel(state, labels[mip]);
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state.builder.AddFunction({OpImageWrite, LoadAt(array_index + mip), coord, texel});
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state.builder.AddFunction({OpBranch, merge_label});
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state.builder.AddFunction({spv::OpImageWrite, LoadAt(array_index + mip), coord, texel});
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state.builder.AddFunction({spv::OpBranch, merge_label});
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}
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EmitLabel(state, merge_label);
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}
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uint32_t ExecutionModelForStage(ShaderType stage) {
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spv::ExecutionModel ExecutionModelForStage(ShaderType stage) {
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switch (stage) {
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case ShaderType::Vertex: return ExecutionModelVertex;
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case ShaderType::Mesh: return 5365u; // MeshEXT
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case ShaderType::Pixel: return ExecutionModelFragment;
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default: return ExecutionModelGLCompute;
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case ShaderType::Vertex: return spv::ExecutionModelVertex;
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case ShaderType::Mesh: return spv::ExecutionModelMeshEXT; // MeshEXT
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case ShaderType::Pixel: return spv::ExecutionModelFragment;
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default: return spv::ExecutionModelGLCompute;
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}
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}
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