shader: use Khronos definitions and simplify compiler ownership

This commit is contained in:
nmzik
2026-09-11 18:42:05 +04:00
parent 47b26e497f
commit 1d1f00bdef
28 changed files with 2048 additions and 2153 deletions
@@ -3,24 +3,24 @@
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
namespace {
uint32_t MeshArray(EmitterState& state, uint32_t storage, uint32_t type, uint32_t count) {
const auto array = state.builder.Type(OpTypeArray, {type, ConstantU32(state, count)});
uint32_t MeshArray(EmitterState& state, spv::StorageClass storage, uint32_t type, uint32_t count) {
const auto array = state.builder.Type(spv::OpTypeArray, {type, ConstantU32(state, count)});
return state.builder.DefineGlobalVariable(TypePointer(state, storage, array), storage);
}
uint32_t MeshElement(EmitterState& state, uint32_t variable, uint32_t storage, uint32_t type,
uint32_t index) {
uint32_t MeshElement(EmitterState& state, uint32_t variable, spv::StorageClass storage,
uint32_t type, uint32_t index) {
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(
{OpAccessChain, TypePointer(state, storage, type), pointer, variable, index});
{spv::OpAccessChain, TypePointer(state, storage, type), pointer, variable, index});
return pointer;
}
uint32_t MeshLoad(EmitterState& state, uint32_t variable, uint32_t storage, uint32_t type,
uint32_t MeshLoad(EmitterState& state, uint32_t variable, spv::StorageClass storage, uint32_t type,
uint32_t index) {
const auto pointer = MeshElement(state, variable, storage, type, index);
const auto value = state.builder.AllocateId();
state.builder.AddFunction({OpLoad, type, value, pointer});
state.builder.AddFunction({spv::OpLoad, type, value, pointer});
return value;
}
@@ -40,40 +40,44 @@ void DefineMeshOutputs(EmitterState& state) {
}
const auto type = MeshOutputType(state, output.kind);
output.variable_id = MeshArray(
state, StorageClassOutput, type,
state, spv::StorageClassOutput, type,
output.kind == IR::StageOutputKind::Layer ? mesh.max_primitives : mesh.max_vertices);
// Only Layer is read by another invocation, through the primitive's provoking vertex.
const bool shared = output.kind == IR::StageOutputKind::Layer;
output.mesh_data_variable = MeshArray(
state, shared ? StorageClassWorkgroup : StorageClassPrivate, type,
shared ? mesh.max_vertices : state.lane_count);
output.mesh_data_variable =
MeshArray(state, shared ? spv::StorageClassWorkgroup : spv::StorageClassPrivate, type,
shared ? mesh.max_vertices : state.lane_count);
state.interface_variables.push_back(output.variable_id);
state.builder.AddName(output.variable_id, output.debug_name.c_str());
if (output.kind == IR::StageOutputKind::Parameter) {
state.builder.AddAnnotation(
{OpDecorate, output.variable_id, DecorationLocation, output.location});
{spv::OpDecorate, output.variable_id, spv::DecorationLocation, output.location});
} else {
state.builder.AddAnnotation(
{OpDecorate, output.variable_id, DecorationBuiltIn,
output.kind == IR::StageOutputKind::Layer ? BuiltInLayer : BuiltInPosition});
{spv::OpDecorate, output.variable_id, spv::DecorationBuiltIn,
output.kind == IR::StageOutputKind::Layer ? spv::BuiltInLayer
: spv::BuiltInPosition});
}
if (output.kind == IR::StageOutputKind::Layer) {
state.builder.AddAnnotation({OpDecorate, output.variable_id, 5271u}); // PerPrimitiveEXT
state.builder.AddAnnotation({spv::OpDecorate, output.variable_id,
spv::DecorationPerPrimitiveEXT}); // PerPrimitiveEXT
}
}
state.mesh_allocation = MeshArray(state, StorageClassWorkgroup, TypeU32(state), 2);
state.mesh_allocation = MeshArray(state, spv::StorageClassWorkgroup, TypeU32(state), 2);
state.mesh_primitive_data =
MeshArray(state, StorageClassPrivate, TypeU32(state), state.lane_count);
MeshArray(state, spv::StorageClassPrivate, TypeU32(state), state.lane_count);
state.mesh_primitives =
MeshArray(state, StorageClassOutput, TypeU32Vector(state, 3), mesh.max_primitives);
state.mesh_cull = MeshArray(state, StorageClassOutput, TypeBool(state), mesh.max_primitives);
MeshArray(state, spv::StorageClassOutput, TypeU32Vector(state, 3), mesh.max_primitives);
state.mesh_cull =
MeshArray(state, spv::StorageClassOutput, TypeBool(state), mesh.max_primitives);
state.interface_variables.push_back(state.mesh_primitives);
state.interface_variables.push_back(state.mesh_cull);
state.builder.AddAnnotation({OpDecorate, state.mesh_primitives, DecorationBuiltIn,
5296u}); // PrimitiveTriangleIndicesEXT
state.builder.AddAnnotation(
{OpDecorate, state.mesh_cull, DecorationBuiltIn, 5299u}); // CullPrimitiveEXT
state.builder.AddAnnotation({OpDecorate, state.mesh_cull, 5271u});
{spv::OpDecorate, state.mesh_primitives, spv::DecorationBuiltIn,
spv::BuiltInPrimitiveTriangleIndicesEXT}); // PrimitiveTriangleIndicesEXT
state.builder.AddAnnotation({spv::OpDecorate, state.mesh_cull, spv::DecorationBuiltIn,
spv::BuiltInCullPrimitiveEXT}); // CullPrimitiveEXT
state.builder.AddAnnotation({spv::OpDecorate, state.mesh_cull, spv::DecorationPerPrimitiveEXT});
}
uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
@@ -85,113 +89,118 @@ uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32
index);
}
const bool shared = kind == IR::StageOutputKind::Layer;
return MeshElement(state, output->mesh_data_variable,
shared ? StorageClassWorkgroup : StorageClassPrivate,
MeshOutputType(state, kind),
shared ? EmitLocalInvocationIndex(state)
: ConstantU32(state, state.lane_half));
return MeshElement(
state, output->mesh_data_variable,
shared ? spv::StorageClassWorkgroup : spv::StorageClassPrivate, MeshOutputType(state, kind),
shared ? EmitLocalInvocationIndex(state) : ConstantU32(state, state.lane_half));
}
uint32_t MeshPrimitivePointer(EmitterState& state) {
return MeshElement(state, state.mesh_primitive_data, StorageClassPrivate, TypeU32(state),
return MeshElement(state, state.mesh_primitive_data, spv::StorageClassPrivate, TypeU32(state),
ConstantU32(state, state.lane_half));
}
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state;
const auto first = state.builder.AllocateId();
state.builder.AddFunction(
{OpIEqual, TypeBool(state), first, EmitLocalInvocationIndex(state), ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpIEqual, TypeBool(state), first,
EmitLocalInvocationIndex(state), ConstantU32(state, 0)});
EmitIfCondition(state, first, [&] {
const auto allocation = ctx.Arg(inst, 0);
for (uint32_t field = 0; field < 2; field++) {
const auto value = state.builder.AllocateId();
state.builder.AddFunction({OpBitFieldUExtract, TypeU32(state), value, allocation,
state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(state), value, allocation,
ConstantU32(state, field * 12u),
ConstantU32(state, field == 0 ? 10u : 11u)});
const auto pointer = MeshElement(state, state.mesh_allocation, StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, field));
state.builder.AddFunction({OpStore, pointer, value});
const auto pointer =
MeshElement(state, state.mesh_allocation, spv::StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, field));
state.builder.AddFunction({spv::OpStore, pointer, value});
}
});
}
void EmitMeshEntryPoint(EmitterState& state) {
state.builder.AddFunction(
{OpFunction, TypeVoid(state), state.main_func, FunctionControlNone, TypeFunction(state)});
state.builder.AddFunction({spv::OpFunction, TypeVoid(state), state.main_func,
spv::FunctionControlMaskNone, TypeFunction(state)});
EmitLabel(state, state.builder.AllocateId());
state.builder.AddFunction(
{OpFunctionCall, TypeVoid(state), state.builder.AllocateId(), state.mesh_guest_func});
{spv::OpFunctionCall, TypeVoid(state), state.builder.AllocateId(), state.mesh_guest_func});
// All guest waves finish before the uniform Vulkan allocation and output stores.
state.builder.AddFunction(
{OpControlBarrier, ConstantU32(state, ScopeWorkgroup), ConstantU32(state, ScopeWorkgroup),
ConstantU32(state, MemorySemanticsAcquireRelease | MemorySemanticsWorkgroupMemory)});
const auto vertices = MeshLoad(state, state.mesh_allocation, StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, 0));
const auto primitives = MeshLoad(state, state.mesh_allocation, StorageClassWorkgroup,
state.builder.AddFunction({spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask |
spv::MemorySemanticsWorkgroupMemoryMask)});
const auto vertices = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, 0));
const auto primitives = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
TypeU32(state), ConstantU32(state, 1));
state.builder.AddFunction({5295u, vertices, primitives}); // OpSetMeshOutputsEXT
state.builder.AddFunction(
{spv::OpSetMeshOutputsEXT, vertices, primitives}); // OpSetMeshOutputsEXT
for (uint32_t half = 0; half < state.lane_count; half++) {
state.lane_half = half;
const auto index = EmitLocalInvocationIndex(state);
const auto is_vertex = state.builder.AllocateId();
state.builder.AddFunction({OpULessThan, TypeBool(state), is_vertex, index, vertices});
state.builder.AddFunction({spv::OpULessThan, TypeBool(state), is_vertex, index, vertices});
EmitIfCondition(state, is_vertex, [&] {
for (const auto& output: state.outputs) {
if (output.kind == IR::StageOutputKind::Layer) {
continue;
}
const auto type = MeshOutputType(state, output.kind);
const auto value = MeshLoad(state, output.mesh_data_variable, StorageClassPrivate,
type, ConstantU32(state, half));
const auto value =
MeshLoad(state, output.mesh_data_variable, spv::StorageClassPrivate, type,
ConstantU32(state, half));
const auto pointer =
MeshElement(state, output.variable_id, StorageClassOutput, type, index);
state.builder.AddFunction({OpStore, pointer, value});
MeshElement(state, output.variable_id, spv::StorageClassOutput, type, index);
state.builder.AddFunction({spv::OpStore, pointer, value});
}
});
const auto is_primitive = state.builder.AllocateId();
state.builder.AddFunction({OpULessThan, TypeBool(state), is_primitive, index, primitives});
state.builder.AddFunction(
{spv::OpULessThan, TypeBool(state), is_primitive, index, primitives});
EmitIfCondition(state, is_primitive, [&] {
const auto packed = MeshLoad(state, state.mesh_primitive_data, StorageClassPrivate,
const auto packed = MeshLoad(state, state.mesh_primitive_data, spv::StorageClassPrivate,
TypeU32(state), ConstantU32(state, half));
uint32_t vertex[3] {};
for (uint32_t component = 0; component < 3; component++) {
vertex[component] = state.builder.AllocateId();
state.builder.AddFunction({OpBitFieldUExtract, TypeU32(state), vertex[component],
packed, ConstantU32(state, component * 10u),
ConstantU32(state, 10)});
state.builder.AddFunction(
{spv::OpBitFieldUExtract, TypeU32(state), vertex[component], packed,
ConstantU32(state, component * 10u), ConstantU32(state, 10)});
}
const auto triangle = state.builder.AllocateId();
state.builder.AddFunction({OpCompositeConstruct, TypeU32Vector(state, 3), triangle,
state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(state, 3), triangle,
vertex[0], vertex[1], vertex[2]});
const auto triangle_pointer = MeshElement(
state, state.mesh_primitives, StorageClassOutput, TypeU32Vector(state, 3), index);
state.builder.AddFunction({OpStore, triangle_pointer, triangle});
const auto triangle_pointer =
MeshElement(state, state.mesh_primitives, spv::StorageClassOutput,
TypeU32Vector(state, 3), index);
state.builder.AddFunction({spv::OpStore, triangle_pointer, triangle});
const auto null_bit =
EmitBinaryU32(state, OpBitwiseAnd, packed, ConstantU32(state, 0x80000000u));
EmitBinaryU32(state, spv::OpBitwiseAnd, packed, ConstantU32(state, 0x80000000u));
const auto culled = state.builder.AllocateId();
state.builder.AddFunction(
{OpINotEqual, TypeBool(state), culled, null_bit, ConstantU32(state, 0)});
state.builder.AddFunction(
{OpStore,
MeshElement(state, state.mesh_cull, StorageClassOutput, TypeBool(state), index),
culled});
{spv::OpINotEqual, TypeBool(state), culled, null_bit, ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpStore,
MeshElement(state, state.mesh_cull, spv::StorageClassOutput,
TypeBool(state), index),
culled});
for (const auto& output: state.outputs) {
if (output.kind != IR::StageOutputKind::Layer) {
continue;
}
const auto layer = MeshLoad(
state, output.mesh_data_variable, StorageClassWorkgroup, TypeU32(state),
vertex[state.input_info.vertex->mesh.provoking_vertex]);
const auto pointer = MeshElement(state, output.variable_id, StorageClassOutput,
const auto layer = MeshLoad(state, output.mesh_data_variable,
spv::StorageClassWorkgroup, TypeU32(state),
vertex[state.input_info.vertex->mesh.provoking_vertex]);
const auto pointer = MeshElement(state, output.variable_id, spv::StorageClassOutput,
TypeU32(state), index);
state.builder.AddFunction({OpStore, pointer, layer});
state.builder.AddFunction({spv::OpStore, pointer, layer});
}
});
}
state.lane_half = 0;
state.builder.AddFunction({OpReturn});
state.builder.AddFunction({OpFunctionEnd});
state.builder.AddFunction({spv::OpReturn});
state.builder.AddFunction({spv::OpFunctionEnd});
}
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter