shader: use Khronos definitions and simplify compiler ownership

This commit is contained in:
nmzik
2026-09-11 18:42:05 +04:00
parent 47b26e497f
commit 1d1f00bdef
28 changed files with 2048 additions and 2153 deletions
@@ -15,11 +15,11 @@ void EmitKillIfBoolFalse(EmitterState& state, uint32_t active) {
const auto kill_label = state.builder.AllocateId();
const auto merge_label = state.builder.AllocateId();
const auto inactive = state.builder.AllocateId();
state.builder.AddFunction({OpLogicalNot, TypeBool(state), inactive, active});
state.builder.AddFunction({OpSelectionMerge, merge_label, SelectionControlNone});
state.builder.AddFunction({OpBranchConditional, inactive, kill_label, merge_label});
state.builder.AddFunction({spv::OpLogicalNot, TypeBool(state), inactive, active});
state.builder.AddFunction({spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
state.builder.AddFunction({spv::OpBranchConditional, inactive, kill_label, merge_label});
EmitLabel(state, kill_label);
state.builder.AddFunction({OpKill});
state.builder.AddFunction({spv::OpKill});
EmitLabel(state, merge_label);
}
@@ -31,15 +31,15 @@ void EmitKillIfPixelValidMaskInactive(EmitterState& state) {
const auto mask_value = state.builder.AllocateId();
const auto active = state.builder.AllocateId();
state.builder.AddFunction(
{OpLoad, TypeU32(state), mask_value, state.pixel_valid_mask_variable});
{spv::OpLoad, TypeU32(state), mask_value, state.pixel_valid_mask_variable});
state.builder.AddFunction(
{OpINotEqual, TypeBool(state), active, mask_value, ConstantU32(state, 0)});
{spv::OpINotEqual, TypeBool(state), active, mask_value, ConstantU32(state, 0)});
EmitKillIfBoolFalse(state, active);
}
uint32_t SpillPointerType(ValueEmitContext& ctx, IR::Type type) {
const auto value_type = ctx.TypeId(type);
return value_type == 0 ? 0 : TypePointer(ctx.state, StorageClassFunction, value_type);
return value_type == 0 ? 0 : TypePointer(ctx.state, spv::StorageClassFunction, value_type);
}
struct DeferredPhiPatch {
@@ -74,7 +74,7 @@ void StoreDispatcherPhiEdge(ValueEmitContext& ctx, const DispatcherFunctionState
for (size_t index = 0; index < phi.NumArgs(); index++) {
if (phi.PhiBlock(index) == from) {
ctx.state.builder.AddFunction(
{OpStore, dispatcher.spills[ctx.half].at(&phi), ctx.Def(phi.Arg(index))});
{spv::OpStore, dispatcher.spills[ctx.half].at(&phi), ctx.Def(phi.Arg(index))});
break;
}
}
@@ -92,7 +92,7 @@ const IR::Block* TargetBlock(const IR::Program& program, uint32_t id) {
void EmitReturn(ValueEmitContext& ctx) {
EmitKillIfPixelValidMaskInactive(ctx.state);
ctx.state.builder.AddFunction({OpReturn});
ctx.state.builder.AddFunction({spv::OpReturn});
}
uint32_t BranchCondition(ValueEmitContext& ctx, const IR::BlockInfo& info) {
@@ -106,15 +106,16 @@ uint32_t BranchCondition(ValueEmitContext& ctx, const IR::BlockInfo& info) {
const auto low = ctx.state.builder.AllocateId();
const auto high = ctx.state.builder.AllocateId();
const auto result = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction({OpCompositeExtract, TypeU32(ctx.state), low, ballot, 0});
ctx.state.builder.AddFunction({OpCompositeExtract, TypeU32(ctx.state), high, ballot, 1});
ctx.state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(ctx.state), low, ballot, 0});
ctx.state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(ctx.state), high, ballot, 1});
const auto kind = info.terminator.condition;
const bool zero = kind == CFG::BranchCondition::ExecZero ||
kind == CFG::BranchCondition::VccZero ||
kind == CFG::BranchCondition::SccZero;
const auto combined = EmitBinaryU32(ctx.state, zero ? OpBitwiseAnd : OpBitwiseOr, low, high);
ctx.state.builder.AddFunction({zero ? OpIEqual : OpINotEqual, TypeBool(ctx.state), result,
combined, ConstantU32(ctx.state, zero ? ~0u : 0u)});
const auto combined =
EmitBinaryU32(ctx.state, zero ? spv::OpBitwiseAnd : spv::OpBitwiseOr, low, high);
ctx.state.builder.AddFunction({zero ? spv::OpIEqual : spv::OpINotEqual, TypeBool(ctx.state),
result, combined, ConstantU32(ctx.state, zero ? ~0u : 0u)});
return result;
}
@@ -127,14 +128,14 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
const auto* merge = TargetBlock(program, term.merge_block);
const auto* cont = TargetBlock(program, term.continue_block);
if (merge != nullptr && cont != nullptr) {
ctx.state.builder.AddFunction(
{OpLoopMerge, ctx.Label(merge), ctx.Label(cont), LoopControlNone});
ctx.state.builder.AddFunction({spv::OpLoopMerge, ctx.Label(merge), ctx.Label(cont),
spv::LoopControlMaskNone});
}
} else if (term.kind == CFG::TerminatorKind::ConditionalBranch &&
term.merge_block != UINT32_MAX) {
if (const auto* merge = TargetBlock(program, term.merge_block); merge != nullptr) {
ctx.state.builder.AddFunction(
{OpSelectionMerge, ctx.Label(merge), SelectionControlNone});
{spv::OpSelectionMerge, ctx.Label(merge), spv::SelectionControlMaskNone});
}
}
};
@@ -147,7 +148,7 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
return;
}
emit_merge();
ctx.state.builder.AddFunction({OpBranch, ctx.Label(target)});
ctx.state.builder.AddFunction({spv::OpBranch, ctx.Label(target)});
return;
}
case CFG::TerminatorKind::ConditionalBranch: {
@@ -159,8 +160,8 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
}
const auto condition = BranchCondition(ctx, info);
emit_merge();
ctx.state.builder.AddFunction(
{OpBranchConditional, condition, ctx.Label(true_block), ctx.Label(false_block)});
ctx.state.builder.AddFunction({spv::OpBranchConditional, condition,
ctx.Label(true_block), ctx.Label(false_block)});
return;
}
default: EmitReturn(ctx); return;
@@ -189,7 +190,7 @@ uint32_t EmitDispatcherNextPc(ValueEmitContext& ctx, const DispatcherFunctionSta
EmitDispatcherTarget(ctx, dispatcher, block, term.true_block);
EmitDispatcherTarget(ctx, dispatcher, block, term.false_block);
const auto selected = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction({OpSelect, TypeU32(ctx.state), selected,
ctx.state.builder.AddFunction({spv::OpSelect, TypeU32(ctx.state), selected,
BranchCondition(ctx, info),
ConstantU32(ctx.state, term.true_block),
ConstantU32(ctx.state, term.false_block)});
@@ -211,9 +212,10 @@ uint32_t EmitDispatcherNextPc(ValueEmitContext& ctx, const DispatcherFunctionSta
for (size_t index = 0; index < std::min(values.size(), targets.size()); index++) {
const auto match = ctx.state.builder.AllocateId();
const auto next = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction({OpIEqual, TypeBool(ctx.state), match, selector,
ctx.state.builder.AddFunction({spv::OpIEqual, TypeBool(ctx.state), match,
selector,
ConstantU32(ctx.state, values[index])});
ctx.state.builder.AddFunction({OpSelect, TypeU32(ctx.state), next, match,
ctx.state.builder.AddFunction({spv::OpSelect, TypeU32(ctx.state), next, match,
ConstantU32(ctx.state, targets[index]),
selected});
selected = next;
@@ -262,14 +264,14 @@ void EmitDispatcherInstruction(ValueEmitContext& ctx, const DispatcherFunctionSt
ctx.Fail(inst, "cannot be loaded by the dispatcher");
}
ctx.state.builder.AddFunction(
{OpLoad, type, ctx.Result(inst), dispatcher.spills[ctx.half].at(&inst)});
{spv::OpLoad, type, ctx.Result(inst), dispatcher.spills[ctx.half].at(&inst)});
return;
}
EmitDirectInstruction(ctx, inst);
if (const auto found = dispatcher.spills[ctx.half].find(&inst);
found != dispatcher.spills[ctx.half].end()) {
ctx.state.builder.AddFunction(
{OpStore, found->second, ctx.Def(IR::Value(const_cast<IR::Inst*>(&inst)))});
{spv::OpStore, found->second, ctx.Def(IR::Value(const_cast<IR::Inst*>(&inst)))});
}
}
@@ -316,7 +318,7 @@ void PatchStructuredPhis(ValueEmitContext& ctx, StructuredFunctionState& structu
void EmitStructuredFunction(ValueEmitContext& ctx) {
const auto& program = ctx.state.program;
StructuredFunctionState structured;
ctx.state.builder.AddFunction({OpBranch, ctx.Label(program.blocks.front())});
ctx.state.builder.AddFunction({spv::OpBranch, ctx.Label(program.blocks.front())});
for (size_t index = 0; index < program.blocks.size(); index++) {
const auto* block = program.blocks[index];
EmitBlock(ctx, block, [&](ValueEmitContext& lane, const IR::Inst& inst) {
@@ -331,38 +333,38 @@ void EmitStructuredFunction(ValueEmitContext& ctx) {
void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher) {
auto& state = ctx.state;
const auto* entry = state.program.blocks.front();
state.builder.AddFunction({OpBranch, ctx.Label(entry)});
state.builder.AddFunction({spv::OpBranch, ctx.Label(entry)});
EmitBlock(ctx, entry, [&](ValueEmitContext& lane, const IR::Inst& inst) {
EmitDispatcherInstruction(lane, dispatcher, inst);
});
const auto initial_pc =
EmitDispatcherNextPc(ctx, dispatcher, entry, state.program.block_info.front());
const auto initial_parent = state.current_label;
state.builder.AddFunction({OpBranch, dispatcher.header_label});
state.builder.AddFunction({spv::OpBranch, dispatcher.header_label});
EmitLabel(state, dispatcher.header_label);
const auto pc = state.builder.AllocateId();
const auto next_pc = state.builder.AllocateId();
state.builder.AddFunction({OpPhi, TypeU32(state), pc, initial_pc, initial_parent, next_pc,
state.builder.AddFunction({spv::OpPhi, TypeU32(state), pc, initial_pc, initial_parent, next_pc,
dispatcher.continue_label});
const auto done = state.builder.AllocateId();
state.builder.AddFunction(
{OpIEqual, TypeBool(state), done, pc, ConstantU32(ctx.state, UINT32_MAX)});
{spv::OpIEqual, TypeBool(state), done, pc, ConstantU32(ctx.state, UINT32_MAX)});
state.builder.AddFunction({spv::OpLoopMerge, dispatcher.merge_label, dispatcher.continue_label,
spv::LoopControlMaskNone});
state.builder.AddFunction(
{OpLoopMerge, dispatcher.merge_label, dispatcher.continue_label, LoopControlNone});
state.builder.AddFunction(
{OpBranchConditional, done, dispatcher.merge_label, dispatcher.select_label});
{spv::OpBranchConditional, done, dispatcher.merge_label, dispatcher.select_label});
EmitLabel(state, dispatcher.select_label);
state.builder.AddFunction(
{OpSelectionMerge, dispatcher.after_switch_label, SelectionControlNone});
std::vector<uint32_t> words {OpSwitch, pc, dispatcher.after_switch_label};
{spv::OpSelectionMerge, dispatcher.after_switch_label, spv::SelectionControlMaskNone});
std::vector<uint32_t> words {spv::OpSwitch, pc, dispatcher.after_switch_label};
for (size_t index = 1; index < state.program.blocks.size(); index++) {
words.push_back(state.program.block_info[index].id);
words.push_back(ctx.Label(state.program.blocks[index]));
}
state.builder.AddFunction(words);
std::vector<uint32_t> next_pc_words {OpPhi, TypeU32(state), next_pc,
std::vector<uint32_t> next_pc_words {spv::OpPhi, TypeU32(state), next_pc,
ConstantU32(state, UINT32_MAX), dispatcher.select_label};
for (size_t index = 1; index < state.program.blocks.size(); index++) {
@@ -374,13 +376,13 @@ void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState
state.program.block_info[index]);
next_pc_words.push_back(selected);
next_pc_words.push_back(state.current_label);
state.builder.AddFunction({OpBranch, dispatcher.after_switch_label});
state.builder.AddFunction({spv::OpBranch, dispatcher.after_switch_label});
}
EmitLabel(state, dispatcher.after_switch_label);
state.builder.AddFunction(next_pc_words);
state.builder.AddFunction({OpBranch, dispatcher.continue_label});
state.builder.AddFunction({spv::OpBranch, dispatcher.continue_label});
EmitLabel(state, dispatcher.continue_label);
state.builder.AddFunction({OpBranch, dispatcher.header_label});
state.builder.AddFunction({spv::OpBranch, dispatcher.header_label});
EmitLabel(state, dispatcher.merge_label);
EmitReturn(ctx);
}
@@ -432,7 +434,7 @@ uint32_t ValueEmitContext::Def(IR::Value value) {
return loaded->second.second;
}
const auto id = state.builder.AllocateId();
state.builder.AddFunction({OpLoad, TypeId(inst->GetType()), id, found->second});
state.builder.AddFunction({spv::OpLoad, TypeId(inst->GetType()), id, found->second});
dispatcher_block_loads.insert_or_assign(inst, std::pair {state.current_label, id});
return id;
}
@@ -450,10 +452,10 @@ uint32_t ValueEmitContext::HalfArg(const IR::Inst& inst, size_t index, uint32_t
uint32_t ValueEmitContext::Ballot(IR::Value predicate) {
const auto ballot_type = TypeU32Vector(state, 4);
const auto scope = ConstantU32(state, ScopeSubgroup);
const auto scope = ConstantU32(state, spv::ScopeSubgroup);
const auto low = state.builder.AllocateId();
state.builder.AddFunction(
{OpGroupNonUniformBallot, ballot_type, low, scope,
{spv::OpGroupNonUniformBallot, ballot_type, low, scope,
other_half == nullptr || half == 0 ? Def(predicate) : other_half->Def(predicate)});
if (other_half == nullptr) {
return low;
@@ -462,11 +464,11 @@ uint32_t ValueEmitContext::Ballot(IR::Value predicate) {
const auto low_word = state.builder.AllocateId();
const auto high_word = state.builder.AllocateId();
const auto ballot = state.builder.AllocateId();
state.builder.AddFunction({OpGroupNonUniformBallot, ballot_type, high, scope,
state.builder.AddFunction({spv::OpGroupNonUniformBallot, ballot_type, high, scope,
half == 1 ? Def(predicate) : other_half->Def(predicate)});
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), low_word, low, 0});
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), high_word, high, 0});
state.builder.AddFunction({OpCompositeConstruct, ballot_type, ballot, low_word, high_word,
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), low_word, low, 0});
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), high_word, high, 0});
state.builder.AddFunction({spv::OpCompositeConstruct, ballot_type, ballot, low_word, high_word,
ConstantU32(state, 0), ConstantU32(state, 0)});
return ballot;
}
@@ -474,8 +476,8 @@ uint32_t ValueEmitContext::Ballot(IR::Value predicate) {
uint32_t ValueEmitContext::FirstLane(uint32_t ballot) {
if (other_half == nullptr) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction({OpGroupNonUniformBallotFindLSB, TypeU32(state), result,
ConstantU32(state, ScopeSubgroup), ballot});
state.builder.AddFunction({spv::OpGroupNonUniformBallotFindLSB, TypeU32(state), result,
ConstantU32(state, spv::ScopeSubgroup), ballot});
return result;
}
const auto low = state.builder.AllocateId();
@@ -484,40 +486,42 @@ uint32_t ValueEmitContext::FirstLane(uint32_t ballot) {
const auto high_first = state.builder.AllocateId();
const auto low_active = state.builder.AllocateId();
const auto result = state.builder.AllocateId();
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), low, ballot, 0});
state.builder.AddFunction({OpCompositeExtract, TypeU32(state), high, ballot, 1});
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), low, ballot, 0});
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), high, ballot, 1});
state.builder.AddFunction(
{OpExtInst, TypeU32(state), low_first, GlslStd450(state), GlslFindILsb, low});
{spv::OpExtInst, TypeU32(state), low_first, GlslStd450(state), GLSLstd450FindILsb, low});
state.builder.AddFunction(
{OpExtInst, TypeU32(state), high_first, GlslStd450(state), GlslFindILsb, high});
{spv::OpExtInst, TypeU32(state), high_first, GlslStd450(state), GLSLstd450FindILsb, high});
state.builder.AddFunction(
{OpINotEqual, TypeBool(state), low_active, low, ConstantU32(state, 0)});
state.builder.AddFunction({OpSelect, TypeU32(state), result, low_active, low_first,
{spv::OpINotEqual, TypeBool(state), low_active, low, ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpSelect, TypeU32(state), result, low_active, low_first,
EmitAddU32(state, high_first, ConstantU32(state, 32))});
return result;
}
uint32_t ValueEmitContext::Shuffle(const IR::Inst& inst, size_t index, uint32_t lane) {
const auto type = TypeId(inst.Arg(index).GetType());
const auto scope = ConstantU32(state, ScopeSubgroup);
const auto scope = ConstantU32(state, spv::ScopeSubgroup);
const auto low = state.builder.AllocateId();
if (other_half == nullptr) {
state.builder.AddFunction(
{OpGroupNonUniformShuffle, type, low, scope, Arg(inst, index), lane});
{spv::OpGroupNonUniformShuffle, type, low, scope, Arg(inst, index), lane});
return low;
}
const auto physical_lane = EmitBinaryU32(state, OpBitwiseAnd, lane, ConstantU32(state, 31));
const auto physical_lane =
EmitBinaryU32(state, spv::OpBitwiseAnd, lane, ConstantU32(state, 31));
const auto high = state.builder.AllocateId();
const auto in_high = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
state.builder.AddFunction(
{OpGroupNonUniformShuffle, type, low, scope, HalfArg(inst, index, 0), physical_lane});
{spv::OpGroupNonUniformShuffle, type, low, scope, HalfArg(inst, index, 0), physical_lane});
state.builder.AddFunction(
{OpGroupNonUniformShuffle, type, high, scope, HalfArg(inst, index, 1), physical_lane});
state.builder.AddFunction({OpINotEqual, TypeBool(state), in_high,
EmitBinaryU32(state, OpBitwiseAnd, lane, ConstantU32(state, 32)),
ConstantU32(state, 0)});
state.builder.AddFunction({OpSelect, type, value, in_high, high, low});
{spv::OpGroupNonUniformShuffle, type, high, scope, HalfArg(inst, index, 1), physical_lane});
state.builder.AddFunction(
{spv::OpINotEqual, TypeBool(state), in_high,
EmitBinaryU32(state, spv::OpBitwiseAnd, lane, ConstantU32(state, 32)),
ConstantU32(state, 0)});
state.builder.AddFunction({spv::OpSelect, type, value, in_high, high, low});
return value;
}
@@ -543,7 +547,8 @@ uint32_t ValueEmitContext::Emit(const IR::Inst& inst, uint32_t opcode, IR::Type
uint32_t ValueEmitContext::Define(const IR::Inst& inst, uint32_t value) {
if (const auto found = definitions.find(&inst); found != definitions.end()) {
if (found->second != value) {
state.builder.AddFunction({OpCopyObject, TypeId(inst.GetType()), found->second, value});
state.builder.AddFunction(
{spv::OpCopyObject, TypeId(inst.GetType()), found->second, value});
}
return found->second;
}
@@ -602,7 +607,7 @@ void EmitProgram(EmitterState& state) {
high.half = 1;
}
std::optional<DispatcherFunctionState> dispatcher;
if (state.stage == ShaderType::Pixel && state.requirements.pixel_valid_mask) {
if (state.program.stage == ShaderType::Pixel && state.requirements.pixel_valid_mask) {
state.pixel_valid_mask_variable = state.builder.AllocateId();
state.builder.AddName(state.pixel_valid_mask_variable, "pixel_valid_mask_active");
}
@@ -679,27 +684,28 @@ void EmitProgram(EmitterState& state) {
break;
}
}
state.builder.AddFunction({OpFunction, TypeVoid(state),
state.builder.AddFunction({spv::OpFunction, TypeVoid(state),
state.mesh_guest_func != 0 ? state.mesh_guest_func : state.main_func,
FunctionControlNone, TypeFunction(state)});
spv::FunctionControlMaskNone, TypeFunction(state)});
EmitLabel(state, state.entry_label);
if (state.requirements.function_lds) {
state.builder.AddFunction(
{OpVariable, TypeU32ArrayPointer(state, StorageClassFunction, LdsDwordCount(state)),
state.lds_variable, StorageClassFunction});
{spv::OpVariable,
TypeU32ArrayPointer(state, spv::StorageClassFunction, LdsDwordCount(state)),
state.lds_variable, spv::StorageClassFunction});
}
if (state.requirements.function_scratch) {
for (uint32_t half = 0; half < state.lane_count; half++) {
state.builder.AddFunction(
{OpVariable,
TypeU32ArrayPointer(state, StorageClassFunction, state.program.scratch_dwords),
state.scratch_variable[half], StorageClassFunction});
state.builder.AddFunction({spv::OpVariable,
TypeU32ArrayPointer(state, spv::StorageClassFunction,
state.program.scratch_dwords),
state.scratch_variable[half], spv::StorageClassFunction});
}
}
if (state.pixel_valid_mask_variable != 0) {
state.builder.AddFunction({OpVariable,
TypePointer(state, StorageClassFunction, TypeU32(state)),
state.pixel_valid_mask_variable, StorageClassFunction});
state.builder.AddFunction({spv::OpVariable,
TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
state.pixel_valid_mask_variable, spv::StorageClassFunction});
}
for (uint32_t half = 0; half < state.lane_count; half++) {
auto& lane = half == 0 ? ctx : high;
@@ -708,27 +714,27 @@ void EmitProgram(EmitterState& state) {
for (const auto& inst: *block) {
if (const auto found = dispatcher->spills[half].find(&inst);
found != dispatcher->spills[half].end()) {
state.builder.AddFunction({OpVariable,
state.builder.AddFunction({spv::OpVariable,
SpillPointerType(lane, inst.GetType()),
found->second, StorageClassFunction});
found->second, spv::StorageClassFunction});
}
}
}
}
if (lane.scratch_u32_variable != 0) {
state.builder.AddFunction({OpVariable,
TypePointer(state, StorageClassFunction, TypeU32(state)),
lane.scratch_u32_variable, StorageClassFunction});
state.builder.AddFunction(
{spv::OpVariable, TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
lane.scratch_u32_variable, spv::StorageClassFunction});
}
}
if (state.gds_variable != 0) {
state.gds_length = state.builder.AllocateId();
state.builder.AddFunction(
{OpArrayLength, TypeU32(state), state.gds_length, state.gds_variable, 0});
{spv::OpArrayLength, TypeU32(state), state.gds_length, state.gds_variable, 0});
}
if (state.pixel_valid_mask_variable != 0) {
state.builder.AddFunction(
{OpStore, state.pixel_valid_mask_variable, ConstantU32(state, 1)});
{spv::OpStore, state.pixel_valid_mask_variable, ConstantU32(state, 1)});
}
EmitMemoryOffsets(state);
if (program.blocks.empty()) {
@@ -738,8 +744,8 @@ void EmitProgram(EmitterState& state) {
} else {
EmitStructuredFunction(ctx);
}
state.builder.AddFunction({OpFunctionEnd});
if (state.stage == ShaderType::Mesh) {
state.builder.AddFunction({spv::OpFunctionEnd});
if (state.program.stage == ShaderType::Mesh) {
EmitMeshEntryPoint(state);
}
}