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https://github.com/KytyPS5/KytyPS5.git
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shader: repair nested merge structurization
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@@ -6943,6 +6943,80 @@ void TestNewShaderRecompilerCfgDuplicateMergeStructuredSplit() {
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CheckSpirvBinaryValidates(result.spirv);
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}
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void TestNewShaderRecompilerCfgNestedEarlyExitLoopForwarders() {
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const uint32_t shader[] = {
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EncodeSopc(0x06, 0, 0), // preheader condition
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EncodeSopp(0x05, 10), // preheader early exit -> end
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EncodeSopc(0x06, 1, 1), // outer condition
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EncodeSopp(0x05, 8), // outer early exit -> end
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EncodeSopc(0x06, 2, 2), // inner condition
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EncodeSopp(0x05, 2), // inner -> loop, else linear arm
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EncodeSMovB32(3, 129), // linear arm work
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EncodeSopp(0x02, 4), // linear arm -> end
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EncodeSopc(0x06, 4, 4), // loop header condition
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EncodeSopp(0x04, 2), // loop exit -> end
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EncodeSop2(0x00, 5, 5, 129), // loop work
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EncodeSopp(0x02, 0xfffcu), // backedge -> loop header
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0xbf810000u,
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};
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ShaderRecompiler::Decoder::Program decoded;
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std::string error;
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Check(ShaderRecompiler::Decoder::DecodeProgram(std::span{shader}, decoded,
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&error),
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error.c_str());
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ShaderRecompiler::CFG::Graph graph;
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Check(ShaderRecompiler::CFG::BuildGraph(decoded, graph, &error),
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error.c_str());
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const auto original_block_count = graph.blocks.size();
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const auto original_coverage =
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CfgInstructionCoverage(graph, decoded.instructions.size());
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const auto original_empty_blocks =
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std::ranges::count_if(graph.blocks, [](const auto &block) {
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return block.inst_begin == block.inst_end;
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});
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Check(original_block_count == 8u && graph.natural_loops.size() == 1u,
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"nested early-exit fixture has the wrong native CFG");
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const bool structured = ShaderRecompiler::CFG::Structurize(graph, &error);
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Check(structured, error.c_str());
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Check(graph.blocks.size() == original_block_count + 3u &&
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CfgInstructionCoverage(graph, decoded.instructions.size()) ==
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original_coverage &&
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std::ranges::count_if(graph.blocks,
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[](const auto &block) {
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return block.inst_begin == block.inst_end;
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}) == original_empty_blocks + 3,
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"nested early-exit structurization changed semantic coverage");
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const auto *preheader = graph.FindBlockByPc(0x00u);
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const auto *outer = graph.FindBlockByPc(0x08u);
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const auto *inner = graph.FindBlockByPc(0x10u);
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const auto *loop = graph.FindBlockByPc(0x20u);
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Check(
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preheader != nullptr && outer != nullptr && inner != nullptr &&
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loop != nullptr && loop->terminator.loop_header &&
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preheader->terminator.merge_block != UINT32_MAX &&
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outer->terminator.merge_block != UINT32_MAX &&
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inner->terminator.merge_block != UINT32_MAX &&
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preheader->terminator.merge_block != outer->terminator.merge_block &&
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preheader->terminator.merge_block != inner->terminator.merge_block &&
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outer->terminator.merge_block != inner->terminator.merge_block,
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"nested early-exit constructs do not have distinct structured merges");
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auto options = MakeCompileOptions(ShaderType::Compute);
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options.dump_ir = true;
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ShaderRecompiler::CompileResult result;
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Check(ShaderRecompiler::TryRecompile(shader, options, result, &error),
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error.c_str());
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Check(!result.program.dispatcher_fallback &&
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Common::ContainsStr(result.ir_dump, "mode=structured"),
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"nested early-exit loop unexpectedly selected dispatcher fallback");
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Check(SpirvInstructionOpcodeCount(result.spirv, 247) == 3u &&
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SpirvInstructionOpcodeCount(result.spirv, 246) == 1u &&
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SpirvInstructionOpcodeCount(result.spirv, 251) == 0u,
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"nested early-exit SPIR-V has the wrong structured control flow");
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CheckSpirvBinaryValidates(result.spirv);
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}
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void TestNewShaderRecompilerCfgExecSccSharedArm() {
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const uint32_t shader[] = {
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EncodeSop2(0x15, 126, 4, 126), // s_andn2_b64 exec, s4, exec
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@@ -9333,6 +9407,7 @@ int main() {
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TestNewShaderRecompilerCfgConditionalLoopHeaderSelection();
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TestNewShaderRecompilerCfgMultipleLoopLatches();
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TestNewShaderRecompilerCfgDuplicateMergeStructuredSplit();
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TestNewShaderRecompilerCfgNestedEarlyExitLoopForwarders();
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TestNewShaderRecompilerCfgExecSccSharedArm();
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TestNewShaderRecompilerCfgOverlappingEarlyExitLadder();
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TestNewShaderRecompilerCfgExternallyEnteredSelectionDispatcher();
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