cmake: accept glslang's current tool name and document Python 3 (#1161)

* cmake: accept glslang's current tool name and document Python 3

Official glslang release archives for Windows ship the compiler only as
glslang.exe, so configuring with one of them on PATH could not find
glslangValidator. Fall back to glslang; glslangValidator is still
preferred where both exist.

The bundled SPIRV-Tools needs Python 3 at configure time, which the
Windows build requirements did not mention.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: list Python 3 in the Linux and macOS prerequisites

The bundled SPIRV-Tools calls find_host_package(Python3 REQUIRED) on every platform, so the apt and Homebrew package lists need it too, not only the Windows requirements.

* cmake: remove glslang naming comment

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
popcoder565
2026-10-08 11:46:09 -04:00
committed by GitHub
parent 107d5f750a
commit 1f3adf5109
2 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -244,7 +244,7 @@ file(GLOB kyty_emulator_src CONFIGURE_DEPENDS
"${KYTY_SOURCE_DIR}/loader/*.h"
)
find_program(KYTY_GLSLANG_VALIDATOR glslangValidator REQUIRED)
find_program(KYTY_GLSLANG_VALIDATOR NAMES glslangValidator glslang REQUIRED)
set(gpu_tiler_shader_dir "${KYTY_SOURCE_DIR}/graphics/host_gpu/shaders")
set(gpu_tiler_generated_dir "${PROJECT_BINARY_DIR}/gpu_tiler_shaders")
set(gpu_tiler_shader_names