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cmake: accept glslang's current tool name and document Python 3 (#1161)
* cmake: accept glslang's current tool name and document Python 3 Official glslang release archives for Windows ship the compiler only as glslang.exe, so configuring with one of them on PATH could not find glslangValidator. Fall back to glslang; glslangValidator is still preferred where both exist. The bundled SPIRV-Tools needs Python 3 at configure time, which the Windows build requirements did not mention. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: list Python 3 in the Linux and macOS prerequisites The bundled SPIRV-Tools calls find_host_package(Python3 REQUIRED) on every platform, so the apt and Homebrew package lists need it too, not only the Windows requirements. * cmake: remove glslang naming comment --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -244,7 +244,7 @@ file(GLOB kyty_emulator_src CONFIGURE_DEPENDS
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"${KYTY_SOURCE_DIR}/loader/*.h"
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)
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find_program(KYTY_GLSLANG_VALIDATOR glslangValidator REQUIRED)
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find_program(KYTY_GLSLANG_VALIDATOR NAMES glslangValidator glslang REQUIRED)
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set(gpu_tiler_shader_dir "${KYTY_SOURCE_DIR}/graphics/host_gpu/shaders")
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set(gpu_tiler_generated_dir "${PROJECT_BINARY_DIR}/gpu_tiler_shaders")
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set(gpu_tiler_shader_names
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