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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
shader: specialize bounded pointer and packed image tables
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@@ -604,8 +604,20 @@ void FoldInstruction(Block& block, Block::iterator instruction,
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});
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return;
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case ValueOpcode::BitwiseAnd32:
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if (!FoldU32(inst, [](uint32_t a, uint32_t b) { return a & b; })) {
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ReplaceBinaryIdentity(inst, Type::U32, 0xffffffffu);
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if (FoldU32(inst, [](uint32_t a, uint32_t b) { return a & b; }) ||
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ReplaceBinaryIdentity(inst, Type::U32, UINT32_MAX)) return;
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for (uint32_t arm = 0; arm < 2u; ++arm) {
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const auto mask = Arg(inst, arm);
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const auto* shifted = Arg(inst, arm ^ 1u).TryInstruction();
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if (!IsImmediate(mask, Type::U32) || shifted == nullptr ||
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shifted->GetOpcode() != ValueOpcode::ShiftLeftLogical32 || !HasOneUse(*shifted)) continue;
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const auto shift = Arg(*shifted, 1);
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if (!IsImmediate(shift, Type::U32) || shift.U32() >= 32u) continue;
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const auto masked = worklist.Prepend(block, instruction, ValueOpcode::BitwiseAnd32,
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{Arg(*shifted, 0), Value(mask.U32() >> shift.U32())});
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Replace(inst, Value(&*worklist.Prepend(block, instruction, ValueOpcode::ShiftLeftLogical32,
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{Value(&*masked), shift})));
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return;
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}
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return;
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case ValueOpcode::BitwiseAnd64:
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@@ -282,14 +282,14 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
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}
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return true;
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};
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const auto read_keys = [&](const ShaderBufferResource& material, uint64_t first,
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const auto read_keys = [&](uint64_t base, uint64_t size, uint64_t first,
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uint64_t step, uint64_t count) {
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keys.resize(count);
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if (step == 4u) {
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return ReadScalarTable(material.Base48(), material.GetSize(), first, runtime, keys);
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return ReadScalarTable(base, size, first, runtime, keys);
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}
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for (auto& key: keys) {
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if (!ReadScalarTable(material.Base48(), material.GetSize(), first, runtime, {&key, 1}))
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if (!ReadScalarTable(base, size, first, runtime, {&key, 1}))
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return false;
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first += step;
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}
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@@ -468,9 +468,17 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
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if (selected[key]) keys.push_back(key);
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} else if (!indirect.selector_first.IsEmpty()) {
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ShaderBufferResource material;
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uint64_t base = 0, size = UINT64_MAX;
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uint32_t first = 0, count = 0;
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if (!DecodeBufferDescriptor(material_value, material) ||
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!clean.Evaluate(indirect.selector_first, first) ||
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if (material_value.dword_count == 2u) {
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if (selector->stride == 0u) return false;
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base = (uint64_t {material_value.dwords[1]} << 32u) | material_value.dwords[0];
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} else {
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if (!DecodeBufferDescriptor(material_value, material)) return false;
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base = material.Base48();
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size = material.GetSize();
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}
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if (!clean.Evaluate(indirect.selector_first, first) ||
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!evaluate_count(count) || count > MaxIndirectDescriptorProbes)
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return false;
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// SMEM uses its instruction's byte stride; V# stride only supplies its bounds.
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@@ -481,9 +489,9 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
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uint64_t {first} + count > material.NumRecords())) return false;
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const auto end = count != 0u
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? (uint64_t {first} + count - 1u) * step + selector->offset + 4u : 0u;
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if (end > uint64_t {UINT32_MAX} + 1u || end > material.GetSize())
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if (end > uint64_t {UINT32_MAX} + 1u || end > size)
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return false;
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if (!read_keys(material, uint64_t {first} * step + selector->offset, step, count))
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if (!read_keys(base, size, uint64_t {first} * step + selector->offset, step, count))
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return false;
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} else if (!indirect.selector_mask.IsEmpty()) {
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uint32_t mask = 0;
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@@ -521,7 +529,7 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
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const auto count = std::min(domain_count,
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available < 4u ? 0u : (available - 4u) / selector->stride + 1u);
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if (count > MaxIndirectDescriptorProbes ||
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!read_keys(material, selector->offset, selector->stride, count)) return false;
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!read_keys(material.Base48(), material.GetSize(), selector->offset, selector->stride, count)) return false;
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if (count < domain_count) keys.push_back(0u); // An out-of-bounds scalar read returns zero.
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}
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if (selector != nullptr && selector->byte_ranges.empty()) {
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@@ -1933,7 +1933,7 @@ private:
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bool MatchScalarMaterialKey(Value key, DescriptorSource::IndirectDescriptor& indirect,
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DescriptorSource& material_source) {
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const auto* read = key.Resolve().TryInstruction();
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if (read == nullptr || read->GetOpcode() != ValueOpcode::ReadConstBuffer) return false;
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if (read == nullptr) return false;
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uint32_t memory_index = 0;
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const auto* memory = ScalarReadMemory(*read, memory_index);
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Value index;
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@@ -1941,8 +1941,8 @@ private:
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DescriptorSource count_source;
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uint32_t row_stride = 0;
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uint32_t offset = 0, stride = 0;
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if (memory == nullptr || memory->kind != ResourceKind::ScalarBuffer ||
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memory->offset > INT32_MAX || !MemoryIndexBelongsTo(memory_index, *read)) return false;
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if (memory == nullptr || memory->offset > INT32_MAX ||
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!MemoryIndexBelongsTo(memory_index, *read)) return false;
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if (MatchTableOffset(read->Arg(1), index, offset, stride) &&
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((offset | stride | memory->offset) & 3u) == 0u &&
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uint64_t {offset} + memory->offset <= UINT32_MAX) {
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@@ -1951,6 +1951,8 @@ private:
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count = bound->Arg(1);
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}
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}
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// Raw pointers have no V# bounds for enumerating an unbounded selector domain.
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if (memory->kind == ResourceKind::ScalarAddress && count.IsEmpty()) return false;
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const bool rows = count.IsEmpty() && memory->offset == 0u &&
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MatchCountedRows(*read, count_source, row_stride);
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if (rows) {
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@@ -2476,7 +2478,9 @@ private:
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if (indirect.key_count.IsEmpty() &&
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!MatchUniformizedMaterialKey(key, handle, indirect, material_source) &&
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!MatchReversedImageRange(key, indirect)) {
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return false;
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const auto maximum = SelectorMaximum(key);
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if (maximum >= MaxIndirectDescriptorProbes) return false;
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indirect.key_count = Value(maximum + 1u);
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}
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if ((table_offset & 3u) != 0u) return false;
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} else {
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