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shader: assemble point inputs for merged geometry shaders
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@@ -9471,6 +9471,16 @@ void TestMeshInputAssembly() {
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0x40000305, 1, 2, 3, 0, 15, false},
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{Prospero::PrimitiveType::kTriStrip, 5, 8, 0, 1, 0, 0, 11,
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0x40000305, 2, 1, 3, 0, 12, false},
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{Prospero::PrimitiveType::kPointList, 12, 265, 22, 0, 2, 0x1002, 0,
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0x40000101, 0, 0, 0, 528, 0xabcd, true},
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{Prospero::PrimitiveType::kPointList, 12, 265, 22, 1, 2, 0x1002, 0,
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0x40000101, 1, 0, 0, 532, 0, false},
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{Prospero::PrimitiveType::kPointList, 1, 1, 0, 0, 0, 0, 11,
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0x40000101, 0, 0, 0, 0, 11, false},
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{Prospero::PrimitiveType::kPointList, 12, 265, 1, 1, 4, 0x1000, 5,
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0x40000c0c, 1, 0, 0, 52, 0xabcd0128, true},
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{Prospero::PrimitiveType::kPointList, 12, 265, 1, 64, 4, 0x1000, 0,
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0x41000000, 64, 0, 0, 304, 0, false},
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};
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for (const auto &test : cases) {
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ShaderVertexInputInfo input{};
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@@ -9532,7 +9542,7 @@ void TestMeshInputAssembly() {
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}
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Check(sgpr3 == test.wave_info && vgprs[0] == ((test.first << 2) | (test.second << 18)) &&
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vgprs[1] == test.third * 4 && vgprs[5] == test.vertex_id && vgprs[8] == 9,
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"mesh prolog changed triangle assembly, wave counts, vertex ID, or instance ID");
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"mesh prolog changed input assembly, wave counts, vertex ID, or instance ID");
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}
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}
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