render: support overlapping fragment depth feedback

This commit is contained in:
nmzik
2026-09-07 11:10:04 +04:00
parent 587df9145f
commit 2097ebb414
8 changed files with 286 additions and 84 deletions
+1
View File
@@ -32,6 +32,7 @@ struct GraphicContext {
bool rt_extensions_enabled = false;
bool compute_subgroup_size_control_enabled = false;
bool sample_rate_shading_enabled = false;
bool attachment_feedback_loop_enabled = false;
bool mesh_shader_enabled = false;
vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
uint32_t subgroup_size = 0;