fix(shader): preserve packed UINT16 MRT exports

This commit is contained in:
nmzik
2026-07-31 08:20:30 +02:00
parent 6bca35d1f5
commit 212282d693
3 changed files with 130 additions and 36 deletions
+16
View File
@@ -5950,6 +5950,22 @@ void TestNewShaderRecompilerExpPixelOutputs() {
Check(SpirvContainsOpcode(result.spirv, 81),
"compressed pixel export SPIR-V lacks OpCompositeExtract");
CheckSpirvBinaryValidates(result.spirv);
ShaderPixelInputInfo uint16_info;
uint16_info.target_output_mode[0] = 7;
options.pixel_input_info = &uint16_info;
ShaderRecompiler::CompileResult uint16_result;
Check(ShaderRecompiler::TryRecompile(shader, options, uint16_result, &error), error.c_str());
const auto uint16_source = DisassembleSpirvBinary(uint16_result.spirv);
Check(Common::ContainsStr(uint16_source, "OpVariable %_ptr_Output_v4uint Output"),
"UINT16 MRT export did not use an unsigned integer output");
Check(CountSourceOccurrences(uint16_source, "OpBitFieldUExtract") == 4u &&
Common::ContainsStr(uint16_source, "%uint_0 %uint_16") &&
Common::ContainsStr(uint16_source, "%uint_16 %uint_16"),
"compressed UINT16 MRT export did not extract all low/high 16-bit lanes");
Check(!SpirvContainsExtInst(uint16_result.spirv, 62),
"compressed UINT16 MRT export was incorrectly decoded as FP16");
CheckSpirvBinaryValidates(uint16_result.spirv);
}
void TestRenderTargetReverseFloat16ExportMapping() {