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shader: support unsigned 16-bit multiply-add
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@@ -698,6 +698,8 @@ if(BUILD_TESTING)
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --quadmask-only)
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add_test(NAME shader_recompiler_integer16_ternary
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --integer16-ternary-only)
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add_test(NAME shader_recompiler_mad_u16
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --mad-u16-only)
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add_test(NAME shader_recompiler_alignbyte
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --alignbyte-only)
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add_test(NAME graphics_pipeline_rasterization
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