gpu: remove the PS4-era constant engine, marker NOPs and EVENT_WRITE_EOP/EOS packets

This commit is contained in:
nmzik
2026-10-23 20:42:41 +02:00
parent 246d511568
commit 227f12ee4b
12 changed files with 240 additions and 629 deletions
+5 -29
View File
@@ -597,14 +597,10 @@ struct ShaderRegisters {
}
};
enum class UserSgprType { Unknown, Region, Vsharp };
struct UserSgprInfo {
static constexpr int SGPRS_MAX = 32;
uint32_t value[SGPRS_MAX] = {0};
UserSgprType type[SGPRS_MAX] = {};
uint32_t count = 0;
uint32_t value[SGPRS_MAX] = {0};
};
struct VertexShaderInfo {
@@ -1056,30 +1052,10 @@ public:
void SetCsShader(const CsStageRegisters& cs_regs) { m_cs.cs_regs = cs_regs; }
void SetCsWaveSize(uint8_t wave_size) { m_cs.cs_regs.wave_size = wave_size; }
void SetPsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
m_ps.ps_user_sgpr.value[id] = value;
m_ps.ps_user_sgpr.type[id] = type;
m_ps.ps_user_sgpr.count =
((id + 1) > m_ps.ps_user_sgpr.count ? (id + 1) : m_ps.ps_user_sgpr.count);
}
void SetCsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
m_cs.cs_user_sgpr.value[id] = value;
m_cs.cs_user_sgpr.type[id] = type;
m_cs.cs_user_sgpr.count =
((id + 1) > m_cs.cs_user_sgpr.count ? (id + 1) : m_cs.cs_user_sgpr.count);
}
void SetHsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
m_vs.hs_user_sgpr.value[id] = value;
m_vs.hs_user_sgpr.type[id] = type;
m_vs.hs_user_sgpr.count =
((id + 1) > m_vs.hs_user_sgpr.count ? (id + 1) : m_vs.hs_user_sgpr.count);
}
void SetGsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
m_vs.gs_user_sgpr.value[id] = value;
m_vs.gs_user_sgpr.type[id] = type;
m_vs.gs_user_sgpr.count =
((id + 1) > m_vs.gs_user_sgpr.count ? (id + 1) : m_vs.gs_user_sgpr.count);
}
void SetPsUserSgpr(uint32_t id, uint32_t value) { m_ps.ps_user_sgpr.value[id] = value; }
void SetCsUserSgpr(uint32_t id, uint32_t value) { m_cs.cs_user_sgpr.value[id] = value; }
void SetHsUserSgpr(uint32_t id, uint32_t value) { m_vs.hs_user_sgpr.value[id] = value; }
void SetGsUserSgpr(uint32_t id, uint32_t value) { m_vs.gs_user_sgpr.value[id] = value; }
[[nodiscard]] const PixelShaderInfo& GetPs() const { return m_ps; }
[[nodiscard]] const VertexShaderInfo& GetVs() const { return m_vs; }