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shader: implement PS5 vector data cache invalidation
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@@ -218,6 +218,7 @@ inline constexpr auto EmitTtraceData = EmitVoid;
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inline constexpr auto EmitInstPrefetch = EmitVoid;
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void EmitBarrier(EmitterState& state);
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void EmitStoreCompletion(EmitterState& state);
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void EmitDataCacheInvalidate(EmitterState& state);
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void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
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uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst);
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uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
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