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shader: implement PS5 vector data cache invalidation
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@@ -566,6 +566,9 @@ std::string InstructionToString(const Instruction& inst) {
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OperandToString(inst.src0).c_str()));
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case Opcode::S_BARRIER:
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return WithUnsupportedReason(inst, fmt::format("0x{:08x}: s_barrier", inst.pc));
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case Opcode::BUFFER_GL0_INV:
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case Opcode::BUFFER_GL1_INV:
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return fmt::format("0x{:08x}: {}", inst.pc, magic_enum::enum_name(inst.opcode));
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case Opcode::V_NOP:
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return WithUnsupportedReason(inst, fmt::format("0x{:08x}: v_nop", inst.pc));
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case Opcode::S_ENDPGM:
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