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shader: implement PS5 vector data cache invalidation
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@@ -509,6 +509,7 @@ void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs
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case ValueOpcode::ReadConst: info.uses_flattened_srt = true; break;
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case ValueOpcode::BitwiseXor32: info.has_bitwise_xor = true; break;
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case ValueOpcode::StoreCompletion: info.subgroup_barrier = true; break;
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case ValueOpcode::DataCacheInvalidate: info.coherent_buffers = true; break;
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case ValueOpcode::BvhIntersect: info.bvh = true; break;
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case ValueOpcode::ConditionRef:
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info.subgroup_vote |=
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