audio: play pad speaker ports on the DualSense speaker (#868)

* audio: play pad speaker ports on the DualSense speaker

Route the right channel to the speaker with the audio-control values the Linux hid-playstation
driver uses without headphones, and fall back to the main output while no DualSense audio device
is active. Also stop the previous DualSense's rumble when another DualSense becomes active.

* audio: harden DualSense speaker routing and fallback

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Devran Cosmo Uenal
2026-09-28 18:00:58 +02:00
committed by GitHub
parent a107d1e333
commit 22ff4693c5
5 changed files with 500 additions and 106 deletions
+292 -34
View File
@@ -24,15 +24,23 @@ struct Rumble {
Uint16 large, small;
Uint32 duration;
};
std::vector<Device> devices;
std::vector<SDL_AudioStream*> streams;
Rumble rumble {};
Uint64 now = 1000;
int audio_refs = 0, opens = 0, rumble_calls = 0;
bool fail_open = false, fail_resume = false;
int actual_channels = 4;
SDL_AudioDeviceID opened_device = 0;
SDL_AudioSpec opened_spec {};
std::vector<Device> devices;
std::vector<SDL_AudioStream*> streams;
Rumble rumble {};
Uint64 now = 1000;
int audio_refs = 0, opens = 0, rumble_calls = 0;
bool fail_open = false, fail_resume = false;
int actual_channels = 4;
SDL_AudioDeviceID opened_device = 0;
SDL_AudioSpec opened_spec {};
std::array<Rumble, 4> pad_rumble {};
std::array<std::vector<uint8_t>, 4> effects;
std::vector<SDL_JoystickID> connected_pads {1};
std::array<Rumble, 4> cached_rumble {};
bool fail_effect = false, wireless = false;
SDL_AudioStream* default_stream = nullptr;
bool fail_default_resume = false;
int active_controller = 1;
} // namespace
namespace Fake {
@@ -95,10 +103,13 @@ SDL_AudioStream* OpenAudioDeviceStream(SDL_AudioDeviceID id, const SDL_AudioSpec
Check(stream != nullptr && SDL_SetAudioStreamGetCallback(stream, callback, userdata),
"real SDL stream/callback creation failed");
streams.push_back(stream);
if (id == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) {
default_stream = stream;
}
return stream;
}
bool ResumeAudioStreamDevice(SDL_AudioStream*) {
return !fail_resume;
bool ResumeAudioStreamDevice(SDL_AudioStream* stream) {
return !fail_resume && !(stream == default_stream && fail_default_resume);
}
void DestroyAudioStream(SDL_AudioStream* stream) {
if (stream == nullptr) {
@@ -107,38 +118,79 @@ void DestroyAudioStream(SDL_AudioStream* stream) {
const auto it = std::find(streams.begin(), streams.end(), stream);
Check(it != streams.end(), "stream destroyed twice");
streams.erase(it);
if (stream == default_stream) {
default_stream = nullptr;
}
SDL_DestroyAudioStream(stream);
}
SDL_AudioDeviceID GetAudioStreamDevice(SDL_AudioStream*) {
return 999;
}
// Pads 1 and 3 are DualSenses.
SDL_GamepadType GetGamepadTypeForID(SDL_JoystickID id) {
return id == 1 ? SDL_GAMEPAD_TYPE_PS5 : SDL_GAMEPAD_TYPE_UNKNOWN;
return id == 1 || id == 3 ? SDL_GAMEPAD_TYPE_PS5 : SDL_GAMEPAD_TYPE_UNKNOWN;
}
SDL_Gamepad* GetGamepadFromID(SDL_JoystickID id) {
return id == 1 ? reinterpret_cast<SDL_Gamepad*>(static_cast<uintptr_t>(id)) : nullptr;
return id == 1 || id == 3 ? reinterpret_cast<SDL_Gamepad*>(static_cast<uintptr_t>(id))
: nullptr;
}
bool RumbleGamepad(SDL_Gamepad*, Uint16 large, Uint16 small, Uint32 duration) {
rumble = {large, small, duration};
SDL_JoystickID* GetGamepads(int* count) {
*count = static_cast<int>(connected_pads.size());
auto* ids = static_cast<SDL_JoystickID*>(
SDL_malloc((connected_pads.size() + 1) * sizeof(SDL_JoystickID)));
std::copy(connected_pads.begin(), connected_pads.end(), ids);
ids[connected_pads.size()] = 0;
return ids;
}
SDL_JoystickConnectionState GetGamepadConnectionState(SDL_Gamepad*) {
return wireless ? SDL_JOYSTICK_CONNECTION_WIRELESS : SDL_JOYSTICK_CONNECTION_WIRED;
}
bool RumbleGamepad(SDL_Gamepad* pad, Uint16 large, Uint16 small, Uint32 duration) {
const auto id = reinterpret_cast<uintptr_t>(pad);
// SDL only sends a new report when the strengths change.
if (large != cached_rumble[id].large || small != cached_rumble[id].small) {
pad_rumble[id] = {large, small, duration};
}
cached_rumble[id] = {large, small, duration};
rumble = pad_rumble[id];
rumble.duration = duration;
rumble_calls++;
return true;
}
bool SendGamepadEffect(SDL_Gamepad* pad, const void* data, int size) {
if (fail_effect) {
return false;
}
effects[reinterpret_cast<uintptr_t>(pad)].assign(static_cast<const uint8_t*>(data),
static_cast<const uint8_t*>(data) + size);
// Raw audio-routing reports clear the emulated-rumble mode on the controller,
// without updating SDL's cached motor strengths.
if ((static_cast<const uint8_t*>(data)[0] & 3) == 0) {
pad_rumble[reinterpret_cast<uintptr_t>(pad)] = {};
rumble = {};
}
return true;
}
} // namespace Fake
#define SDL_GetTicks Fake::GetTicks
#define SDL_InitSubSystem Fake::InitSubSystem
#define SDL_QuitSubSystem Fake::QuitSubSystem
#define SDL_GetAudioPlaybackDevices Fake::GetAudioPlaybackDevices
#define SDL_GetAudioDeviceName Fake::GetAudioDeviceName
#define SDL_GetAudioDeviceFormat Fake::GetAudioDeviceFormat
#define SDL_OpenAudioDeviceStream Fake::OpenAudioDeviceStream
#define SDL_ResumeAudioStreamDevice Fake::ResumeAudioStreamDevice
#define SDL_DestroyAudioStream Fake::DestroyAudioStream
#define SDL_GetAudioStreamDevice Fake::GetAudioStreamDevice
#define SDL_GetGamepadTypeForID Fake::GetGamepadTypeForID
#define SDL_GetGamepadFromID Fake::GetGamepadFromID
#define SDL_RumbleGamepad Fake::RumbleGamepad
#define SDL_GetTicks Fake::GetTicks
#define SDL_InitSubSystem Fake::InitSubSystem
#define SDL_QuitSubSystem Fake::QuitSubSystem
#define SDL_GetAudioPlaybackDevices Fake::GetAudioPlaybackDevices
#define SDL_GetAudioDeviceName Fake::GetAudioDeviceName
#define SDL_GetAudioDeviceFormat Fake::GetAudioDeviceFormat
#define SDL_OpenAudioDeviceStream Fake::OpenAudioDeviceStream
#define SDL_ResumeAudioStreamDevice Fake::ResumeAudioStreamDevice
#define SDL_DestroyAudioStream Fake::DestroyAudioStream
#define SDL_GetAudioStreamDevice Fake::GetAudioStreamDevice
#define SDL_GetGamepadTypeForID Fake::GetGamepadTypeForID
#define SDL_GetGamepadFromID Fake::GetGamepadFromID
#define SDL_RumbleGamepad Fake::RumbleGamepad
#define SDL_SendGamepadEffect Fake::SendGamepadEffect
#define SDL_GetGamepads Fake::GetGamepads
#define SDL_GetGamepadConnectionState Fake::GetGamepadConnectionState
#include "libs/dualSenseHaptics.cpp"
#include "libs/audio.cpp"
#undef SDL_GetTicks
#undef SDL_InitSubSystem
#undef SDL_QuitSubSystem
@@ -152,6 +204,27 @@ bool RumbleGamepad(SDL_Gamepad*, Uint16 large, Uint16 small, Uint32 duration) {
#undef SDL_GetGamepadTypeForID
#undef SDL_GetGamepadFromID
#undef SDL_RumbleGamepad
#undef SDL_SendGamepadEffect
#undef SDL_GetGamepads
#undef SDL_GetGamepadConnectionState
namespace Libs::Controller {
int GetActiveControllerId() {
return active_controller;
}
} // namespace Libs::Controller
namespace Libs::LibKernel {
uint64_t KYTY_SYSV_ABI KernelGetProcessTime() {
return now * 1000;
}
} // namespace Libs::LibKernel
namespace Loader::Timer {
double GetTimeMs() {
return static_cast<double>(now);
}
} // namespace Loader::Timer
namespace {
namespace Haptics = Libs::Controller::DualSenseHaptics;
@@ -161,9 +234,17 @@ constexpr std::array<float, 4> pcm {0.5f, 0.5f, 0.5f, 0.5f};
struct Fixture {
Fixture() {
devices = {{10, "Speakers (DualSense Wireless Controller)", 4}};
rumble = {};
now = 1000;
devices = {{10, "Speakers (DualSense Wireless Controller)", 4}};
rumble = {};
pad_rumble = {};
cached_rumble = {};
effects = {};
connected_pads = {1};
fail_effect = wireless = false;
default_stream = nullptr;
fail_default_resume = false;
active_controller = 1;
now = 1000;
opens = rumble_calls = 0;
fail_open = fail_resume = false;
actual_channels = 4;
@@ -174,8 +255,8 @@ struct Fixture {
}
};
Port Open() {
auto* stream = Haptics::Open(48000);
Port Open(bool speaker = false) {
auto* stream = Haptics::Open(48000, speaker);
Check(stream != nullptr, "port open failed");
return Port(stream, Haptics::Close);
}
@@ -237,6 +318,71 @@ void TestDiscoveryAndHotplug() {
Check(streams.empty(), "disconnected endpoint retained its stream");
}
void TestSpeaker() {
Fixture f;
devices = {{10, "DualSense Wireless Controller", 2}};
auto speaker = Open(true);
Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) == 0 &&
streams.empty(),
"speaker played without a quad DualSense device");
devices = {{10, "Speakers (DualSense Wireless Controller)", 4}};
now += 2001;
Check(Haptics::SetVibration(1, 100, 50), "set rumble failed");
const std::array<float, 4> stereo {0.5f, -0.25f, 1.0f, 0.0f};
Queue(speaker, stereo.data());
ExpectPcm({0.5f, -0.25f, 0, 0, 1.0f, 0, 0, 0});
Check(rumble.large == 100 * 0x101, "speaker audio stopped the rumble");
const auto routed = effects[1];
Check(routed.size() == 38 && routed[0] == 0xa0 && routed[1] == 0x80 && routed[5] == 0x64 &&
routed[7] == 0x30 && routed[37] == 0x02,
"speaker not routed like the Linux driver");
Check(Haptics::Queue(speaker.get(), 1, stereo.data(), 2, 2, true, unity.data()) ==
2 * 1000000 / 48000,
"queued speaker playback time is wrong");
auto other = Open(true);
connected_pads = {3};
Haptics::Queue(other.get(), 3, pcm.data(), 2, 2, true, unity.data());
Check(effects[1][0] == 0x80 && effects[1][1] == 0 && effects[1][7] == 0 && effects[3] == routed,
"switching pads left the old speaker routed");
speaker.reset();
Check(effects[3] == routed, "closing one speaker port unrouted the other");
other.reset();
Check(effects[3][0] == 0x80 && effects[3][7] == 0,
"closing the last speaker port left it routed");
auto last = Open(true);
Haptics::Queue(last.get(), 3, pcm.data(), 2, 2, true, unity.data());
Check(effects[3] == routed, "reopened speaker port was not routed");
Haptics::Shutdown();
Check(effects[3][0] == 0x80 && effects[3][7] == 0, "shutdown left the speaker routed");
}
void TestSpeakerUnplug() {
Fixture f;
auto speaker = Open(true);
Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) != 0,
"speaker did not play on the DualSense");
const auto routed = effects[1];
// Unplugged: another controller becomes active, and the port must fall back
// to the main output.
Check(Haptics::Queue(speaker.get(), 2, pcm.data(), 2, 2, true, unity.data()) == 0 &&
streams.empty(),
"unplugged pad kept the speaker port");
Check(effects[1][0] == 0x80 && effects[1][7] == 0, "unplugging left the speaker routed");
// Plugged back in: the port returns to the controller at once.
effects = {};
Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) != 0 &&
streams.size() == 1 && effects[1] == routed,
"replugged pad did not take the speaker back");
// The audio endpoint vanishes while a DualSense stays active.
devices.clear();
now += 2001;
Check(Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data()) == 0 &&
streams.empty(),
"lost audio endpoint kept the speaker port");
Check(effects[1][0] == 0x80 && effects[1][7] == 0,
"lost audio endpoint left the speaker routed");
}
void TestFailuresAndBoundedQueue() {
Fixture f;
auto port = Open();
@@ -295,9 +441,23 @@ void TestRumbleLeaseAndDuration() {
Check(rumble_calls == calls, "audio pull touched rumble after shutdown");
}
void TestSwitchStopsOldRumble() {
Fixture f;
auto port = Open();
Haptics::SetVibration(1, 100, 50);
Queue(port, pcm.data());
Check(pad_rumble[1].large == 0, "haptics did not suppress rumble");
Haptics::SetVibration(3, 10, 10);
Check(pad_rumble[1].large == 0 && pad_rumble[1].small == 0,
"switching controllers restarted the old pad's rumble");
Check(pad_rumble[3].large == 10 * 0x101, "new pad did not rumble");
}
void TestCloseRestoresRumble() {
Fixture f;
auto first = Open(), second = Open();
auto speaker = Open(true);
Queue(speaker, pcm.data());
auto first = Open(), second = Open();
Haptics::SetVibration(1, 100, 50);
Queue(first, pcm.data());
Queue(second, pcm.data());
@@ -308,14 +468,112 @@ void TestCloseRestoresRumble() {
Check(rumble.large == 100 * 0x101 && rumble.small == 50 * 0x101,
"closing the final stream left rumble suppressed");
}
void TestSpeakerSwitchAndFailures() {
Fixture f;
auto speaker = Open(true);
auto queue = [&](int controller) {
return Haptics::Queue(speaker.get(), controller, pcm.data(), 2, 2, true, unity.data());
};
fail_effect = true;
Check(queue(1) == 0 && streams.empty(), "failed speaker routing suppressed fallback");
fail_effect = false;
now += 2001;
Check(queue(1) != 0, "speaker did not recover after routing failed");
connected_pads = {3};
devices = {{20, "Speakers (DualSense Wireless Controller)", 4}};
Check(queue(3) != 0 && opened_device == 20 && effects[1][7] == 0 && effects[3][7] == 0x30,
"persistent speaker port did not follow the new controller immediately");
// An idle stream on the old pad must not keep the new pad routed after its
// last port closes.
connected_pads = {1};
auto other = Open(true);
Check(Haptics::Queue(other.get(), 1, pcm.data(), 2, 2, true, unity.data()) != 0,
"second speaker port failed");
other.reset();
Check(effects[1][7] == 0, "old controller stream kept the new speaker routed");
}
void TestSpeakerRequiresUnambiguousUsbDevice() {
Fixture f;
auto speaker = Open(true);
auto queue = [&] {
return Haptics::Queue(speaker.get(), 1, pcm.data(), 2, 2, true, unity.data());
};
wireless = true;
Check(queue() == 0 && streams.empty(), "Bluetooth controller stole another pad's USB audio");
wireless = false;
connected_pads = {1, 3};
Check(queue() == 0 && streams.empty(), "multiple DualSenses chose an arbitrary controller");
connected_pads = {1};
devices.push_back({20, "DualSense Wireless Controller", 4});
Check(queue() == 0 && streams.empty(), "multiple audio endpoints chose an arbitrary device");
devices.pop_back();
now += 2001;
Check(queue() != 0, "unambiguous USB device was not recovered");
wireless = true;
Check(queue() == 0 && streams.empty() && effects[1][7] == 0,
"USB to Bluetooth change retained the USB speaker");
}
void TestAudioSpeakerFallback() {
Fixture f;
Libs::Audio::Audio audio;
active_controller = 2; // A different controller is active while a USB DualSense is attached.
const auto port = audio.AudioOutOpen(4, 2, 48000, Libs::Audio::Audio::Format::FloatStereo);
Check(port.IsValid() && default_stream != nullptr, "pad speaker fallback did not open");
Libs::Audio::Audio::OutputParam output {port, pcm.data()};
Check(audio.AudioOutOutputs(&output, 1, false) == 2, "pad speaker output count is wrong");
Check(streams.size() == 1 && opens == 1 && effects[1].empty(),
"another controller's pad speaker opened or routed the DualSense");
std::array<float, 4> actual {};
Check(SDL_GetAudioStreamData(default_stream, actual.data(), sizeof(actual)) == sizeof(actual) &&
actual == pcm,
"pad speaker did not fall back to the main output");
}
void TestAudioSpeakerRouting() {
Fixture f;
Libs::Audio::Audio audio;
const auto port = audio.AudioOutOpen(4, 2, 48000, Libs::Audio::Audio::Format::FloatStereo);
Check(port.IsValid() && default_stream != nullptr, "pad speaker port did not open");
Libs::Audio::Audio::OutputParam output {port, pcm.data()};
audio.AudioOutOutputs(&output, 1, false);
Check(streams.size() == 2 && opened_device == 10 &&
SDL_GetAudioStreamQueued(default_stream) == 0,
"successful DualSense playback also queued audio on the main output");
ExpectPcm({0.5f, 0.5f, 0, 0, 0.5f, 0.5f, 0, 0});
}
void TestAudioDefaultResumeFailure() {
Fixture f;
Libs::Audio::Audio audio;
fail_default_resume = true;
const auto port = audio.AudioOutOpen(4, 2, 48000, Libs::Audio::Audio::Format::FloatStereo);
Check(port.IsValid() && opens == 1 && default_stream == nullptr,
"default-output resume failure was not exercised");
Libs::Audio::Audio::OutputParam output {port, pcm.data()};
audio.AudioOutOutputs(&output, 1, false);
Check(streams.size() == 1 && opened_device == 10,
"default-output resume failure disabled the DualSense speaker");
ExpectPcm({0.5f, 0.5f, 0, 0, 0.5f, 0.5f, 0, 0});
}
} // namespace
int main() {
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
TestAudioSpeakerFallback();
TestAudioSpeakerRouting();
TestAudioDefaultResumeFailure();
TestFormatsAndVolume();
TestDiscoveryAndHotplug();
TestSpeaker();
TestSpeakerUnplug();
TestSpeakerSwitchAndFailures();
TestSpeakerRequiresUnambiguousUsbDevice();
TestFailuresAndBoundedQueue();
TestRumbleLeaseAndDuration();
TestSwitchStopsOldRumble();
TestCloseRestoresRumble();
std::printf("PadHapticsTests: all cases passed\n");
}