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graphics: count occlusion queries on the host GPU behind --occlusion-queries
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@@ -36,6 +36,8 @@ struct GraphicContext {
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bool provoking_vertex_last_enabled = false;
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bool maintenance8_enabled = false;
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bool conditional_rendering_enabled = false;
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bool occlusion_queries_enabled = false;
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bool occlusion_query_precise_enabled = false;
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bool supports_block_texel_view = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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