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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 03:46:53 +02:00
refactor(graphics)
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@@ -1,5 +1,6 @@
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#include "graphics/host_gpu/renderer/image/tiler.h"
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "gpu_tiler_shaders/gpu_tiler_demote_d16_spv.h"
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#include "gpu_tiler_shaders/gpu_tiler_depth_spv.h"
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@@ -221,7 +222,7 @@ void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_ca
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const uint64_t uniform_alignment =
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std::max<uint64_t>(limits.minUniformBufferOffsetAlignment, 1);
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const uint64_t stride = (sizeof(Push) + uniform_alignment - 1) & ~(uniform_alignment - 1);
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const uint64_t stride = Common::AlignUp<uint64_t>(sizeof(Push), uniform_alignment);
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EXIT_NOT_IMPLEMENTED(dispatches.size() > UINT64_MAX / stride);
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const uint64_t bytes = dispatches.size() * stride;
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auto [mapped, offset] = m_stream_buffer.Map(bytes, uniform_alignment);
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@@ -287,12 +288,12 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
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const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
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const uint64_t descriptor_alignment =
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std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
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const uint64_t source_descriptor_offset = source_offset & ~(descriptor_alignment - 1);
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const uint64_t target_descriptor_offset = target_offset & ~(descriptor_alignment - 1);
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const uint64_t source_descriptor_offset = Common::AlignDown(source_offset, descriptor_alignment);
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const uint64_t target_descriptor_offset = Common::AlignDown(target_offset, descriptor_alignment);
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const uint64_t source_base = source_offset - source_descriptor_offset;
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const uint64_t target_base = target_offset - target_descriptor_offset;
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const uint64_t source_range = (source_base + source_capacity + 3u) & ~uint64_t {3};
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const uint64_t target_range = (target_base + target_capacity + 3u) & ~uint64_t {3};
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const uint64_t source_range = Common::AlignUp(source_base + source_capacity, 4);
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const uint64_t target_range = Common::AlignUp(target_base + target_capacity, 4);
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EXIT_NOT_IMPLEMENTED(source_range > limits.maxStorageBufferRange ||
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target_range > limits.maxStorageBufferRange || target_offset % 4 != 0 ||
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target_capacity % 4 != 0);
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@@ -372,7 +373,7 @@ TileManager::Result TileManager::Detile(vk::Buffer tiled, uint64_t tiled_offset,
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const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
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std::vector<Dispatch> dispatches;
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Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches);
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auto scratch = AllocateScratch((linear_capacity + 3u) & ~uint64_t {3});
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auto scratch = AllocateScratch(Common::AlignUp(linear_capacity, 4));
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DeferDestroy(scratch);
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Record(tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches,
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true);
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@@ -406,7 +407,7 @@ void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> r
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// Reserve all stream parameters before creating a scheduler-lived scratch dependency:
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// StreamBuffer::Map is allowed to submit the current tick when it wraps.
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Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches);
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auto linear = AllocateScratch((linear_capacity + 3u) & ~uint64_t {3});
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auto linear = AllocateScratch(Common::AlignUp(linear_capacity, 4));
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DeferDestroy(linear);
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image.Download(regions, linear.buffer, 0, linear.size);
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Result source {linear.buffer, 0, linear.size};
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@@ -418,7 +419,7 @@ void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> r
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}
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TileManager::Result TileManager::GetScratchBuffer(uint64_t size) {
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auto scratch = AllocateScratch((size + 3u) & ~uint64_t {3});
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auto scratch = AllocateScratch(Common::AlignUp(size, 4));
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DeferDestroy(scratch);
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return {scratch.buffer, 0, scratch.size};
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}
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@@ -426,11 +427,11 @@ TileManager::Result TileManager::GetScratchBuffer(uint64_t size) {
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TileManager::StorageBinding TileManager::BindStorage(Result buffer, uint64_t size) const {
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const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
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const auto alignment = std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
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const auto descriptor_offset = buffer.offset - buffer.offset % alignment;
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const auto descriptor_offset = Common::AlignDown(buffer.offset, alignment);
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const auto base = buffer.offset - descriptor_offset;
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EXIT_IF(buffer.buffer == nullptr || size == 0 || buffer.size < size || base > UINT32_MAX ||
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size > UINT64_MAX - base || base + size > UINT64_MAX - 3);
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const auto range = (base + size + 3) & ~uint64_t {3};
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const auto range = Common::AlignUp(base + size, 4);
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EXIT_IF(range > limits.maxStorageBufferRange || range > UINT32_MAX);
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return {{buffer.buffer, descriptor_offset, range}, static_cast<uint32_t>(base)};
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}
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@@ -512,8 +513,8 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
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const auto target_required = required(layout.height, layout.layers, layout.target_row_stride,
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layout.target_slice_stride, target_active);
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EXIT_IF(source_required > UINT64_MAX - 3 || target_required > UINT64_MAX - 3);
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const auto source_barrier_size = (source_required + 3) & ~uint64_t {3};
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const auto target_barrier_size = (target_required + 3) & ~uint64_t {3};
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const auto source_barrier_size = Common::AlignUp(source_required, 4);
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const auto target_barrier_size = Common::AlignUp(target_required, 4);
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EXIT_IF(source.size < source_barrier_size || target.size < target_barrier_size);
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m_scheduler.EndRendering();
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