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refactor(renderer): simplify buffer and texture cache ownership
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@@ -0,0 +1,132 @@
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#ifndef EMULATOR_SRC_COMMON_SLOTVECTOR_H_
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#define EMULATOR_SRC_COMMON_SLOTVECTOR_H_
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#include "common/assert.h"
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#include "common/abi.h"
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#include <compare>
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#include <cstdint>
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#include <deque>
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#include <functional>
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#include <limits>
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#include <optional>
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#include <utility>
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#include <vector>
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namespace Common {
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struct SlotId {
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static constexpr uint32_t INVALID_INDEX = std::numeric_limits<uint32_t>::max();
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constexpr SlotId() noexcept = default;
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constexpr SlotId(uint32_t value) noexcept: index(value), generation(1) {}
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constexpr SlotId(uint32_t value, uint32_t slot_generation) noexcept
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: index(value), generation(slot_generation) {}
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[[nodiscard]] constexpr explicit operator bool() const noexcept { return index != INVALID_INDEX; }
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constexpr auto operator<=>(const SlotId&) const noexcept = default;
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uint32_t index = INVALID_INDEX;
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uint32_t generation = 0;
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};
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// Stable-address slot storage for cache resources that are intentionally non-movable.
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template <typename T>
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class SlotVector {
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public:
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SlotVector() = default;
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KYTY_CLASS_NO_COPY(SlotVector);
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[[nodiscard]] T& operator[](SlotId id) noexcept {
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EXIT_IF(!is_allocated(id));
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return *m_values[id.index].value;
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}
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[[nodiscard]] const T& operator[](SlotId id) const noexcept {
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EXIT_IF(!is_allocated(id));
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return *m_values[id.index].value;
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}
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[[nodiscard]] T* try_get(SlotId id) noexcept {
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return is_allocated(id) ? &*m_values[id.index].value : nullptr;
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}
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[[nodiscard]] const T* try_get(SlotId id) const noexcept {
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return is_allocated(id) ? &*m_values[id.index].value : nullptr;
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}
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[[nodiscard]] bool is_allocated(SlotId id) const noexcept {
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return id && id.index < m_values.size() &&
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m_values[id.index].generation == id.generation && m_values[id.index].value.has_value();
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}
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template <typename... Args>
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[[nodiscard]] SlotId insert(Args&&... args) {
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uint32_t index = 0;
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if (m_free_list.empty()) {
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index = static_cast<uint32_t>(m_values.size());
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m_values.emplace_back();
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m_values.back().value.emplace(std::forward<Args>(args)...);
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} else {
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index = m_free_list.back();
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m_free_list.pop_back();
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EXIT_IF(m_values[index].value.has_value());
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m_values[index].value.emplace(std::forward<Args>(args)...);
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}
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++m_size;
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return SlotId {index, m_values[index].generation};
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}
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void erase(SlotId id) noexcept {
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EXIT_IF(!is_allocated(id));
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auto& slot = m_values[id.index];
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slot.value.reset();
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if (++slot.generation == 0) {
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slot.generation = 1;
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}
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m_free_list.push_back(id.index);
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--m_size;
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}
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[[nodiscard]] size_t size() const noexcept { return m_size; }
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[[nodiscard]] size_t capacity() const noexcept { return m_values.size(); }
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template <typename F>
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void ForEach(F&& fn) {
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for (uint32_t index = 0; index < m_values.size(); ++index) {
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if (m_values[index].value) {
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fn(SlotId {index, m_values[index].generation}, *m_values[index].value);
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}
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}
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}
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template <typename F>
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void ForEach(F&& fn) const {
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for (uint32_t index = 0; index < m_values.size(); ++index) {
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if (m_values[index].value) {
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fn(SlotId {index, m_values[index].generation}, *m_values[index].value);
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}
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}
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}
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private:
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struct Slot {
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std::optional<T> value;
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uint32_t generation = 1;
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};
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std::deque<Slot> m_values;
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std::vector<uint32_t> m_free_list;
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size_t m_size = 0;
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};
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} // namespace Common
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template <>
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struct std::hash<Common::SlotId> {
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[[nodiscard]] size_t operator()(Common::SlotId id) const noexcept {
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return std::hash<uint64_t> {}((static_cast<uint64_t>(id.generation) << 32u) | id.index);
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}
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};
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#endif // EMULATOR_SRC_COMMON_SLOTVECTOR_H_
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