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refactor(renderer): simplify buffer and texture cache ownership
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@@ -62,7 +62,7 @@ void WriteAtEndOfPipeWithInterruptWriteBackFlip32(uint64_t submit_id, CommandBuf
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int AddEqEvent(RenderContext& renderer, LibKernel::EventQueue::KernelEqueue eq, int id,
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void* udata);
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int DeleteEqEvent(LibKernel::EventQueue::KernelEqueue eq, int id);
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void ReadGds(Buffer& gds, uint32_t* dst, uint32_t dw_offset, uint32_t dw_size);
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void ReadGds(const Buffer& gds, uint32_t* dst, uint32_t dw_offset, uint32_t dw_size);
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} // namespace Sync
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} // namespace Libs::Graphics
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