shader: type pixel outputs of UINT and SINT render targets as integer vectors

Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
This commit is contained in:
nmzik
2026-10-26 04:06:00 +01:00
parent 4ebae87a1b
commit 26ca609236
9 changed files with 103 additions and 23 deletions
@@ -307,6 +307,7 @@ uint32_t VertexParameterScalarType(EmitterState& state, VertexInputScalarKind ki
uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp);
uint32_t MrtOutputType(EmitterState& state, uint32_t index);
uint32_t ConstantU32(EmitterState& state, uint32_t value);