shader: share bounded record descriptors for packed loads and byte stores

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 05:07:24 +02:00
parent 4cf5a96b79
commit 26d326d1b0
12 changed files with 581 additions and 142 deletions
@@ -246,6 +246,7 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& in
uint32_t EmitGetShaderBase(ValueEmitContext& ctx);
inline constexpr auto EmitGetSrtResource = EmitVoid;
inline constexpr auto EmitGetBufferResource = EmitGetSrtResource;
uint32_t EmitGetBufferResourceIndex(ValueEmitContext& ctx, const IR::Inst& inst);
inline constexpr auto EmitGetAddressResource = EmitGetSrtResource;
inline constexpr auto EmitGetScratchResource = EmitGetSrtResource;
inline constexpr auto EmitGetImageResource = EmitGetSrtResource;